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  1. #1
    Player
    Leozhontai's Avatar
    Join Date
    Jan 2014
    Posts
    92
    Character
    Leozhontai Thewicked
    World
    Malboro
    Main Class
    Alchemist Lv 60

    fist of wind needs fix/buff including monk moves

    Other than slightly movement speed how bout also adding knockback effect for certain attacks that cause additional damage when knockback to wall or something lol

    Point is some moves for monks need fixing

    My top 3.
    Fist of wind
    Arm of destroyer
    One llm punch(would actually like to have use for this other than pvp because it was meant for pve)
    (3)

  2. #2
    Player
    warren-ragnarok's Avatar
    Join Date
    Jul 2012
    Posts
    210
    Character
    Warren Slassi
    World
    Lamia
    Main Class
    Pugilist Lv 60
    actually, those moves dont need to be "fixed" they just need better utility

    mnk is one of the few classes that can actually spam silence if it wants to, there is just little use and better options. fists of wind has good enough use, if anything, i would ask increase the movement speed more. as for one ilm punch, its just useless because there arent many buffs you can remove off mobs, its a bit more useful in pvp

    also, one other note, every job has at least 1 skill that is mostly useful for pvp, except for tanks and healers
    (1)

  3. #3
    Player
    Leozhontai's Avatar
    Join Date
    Jan 2014
    Posts
    92
    Character
    Leozhontai Thewicked
    World
    Malboro
    Main Class
    Alchemist Lv 60
    Armo of destroyer you cant really spam cost to much tp plus u got to have the right stance

    And I do see ur point on the one llpunch
    (0)

  4. #4
    Player
    lyndwyrm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    165
    Character
    Poponemu Totonemu
    World
    Malboro
    Main Class
    Conjurer Lv 70
    Spam silence is a little strong, it'd at least be a 6 sec CD :P but yeah Arm can actually be really useful. Though, personally I haven't seen a whole lot of use for it since solo-silencing T2 (back in tha day) and parlor trick level utility like silencing the Garms at the beginning of The World of Darkness all at once, or a handful of other enemies when they're casting spells that can be interrupted but aren't terribly threatening.

    One-ilm Punch has a great ability, but in PvE, about the most useful thing I've found to do with it is spam it on the dark generals in ST when they've put up king's will, because they immediately begin casting it again.... and again..... and again, until they're dead. But that's still parlor-trick level useful, since, they should die before you've done it 3 times, and they're not that threatening.

    I still barely notice the speed bonus of fists of wind. Dancing into earth briefly for big hits has saved my life before, but.... I can't say anything so useful about fists of wind. And the bonus is small enough that I still can't keep up with most enemies running away from me.
    (3)

  5. #5
    Player
    warren-ragnarok's Avatar
    Join Date
    Jul 2012
    Posts
    210
    Character
    Warren Slassi
    World
    Lamia
    Main Class
    Pugilist Lv 60
    still can be used alot more frequently than any other job, obviously with a cost (but if you come across a spot that you need to do that, there is something wrong)
    every other job has like a 1min+ cd on their silences, ours just has to be timed in the rotation

    Quote Originally Posted by lyndwyrm View Post
    I still barely notice the speed bonus of fists of wind. Dancing into earth briefly for big hits has saved my life before, but.... I can't say anything so useful about fists of wind. And the bonus is small enough that I still can't keep up with most enemies running away from me.
    completely agree with this, but i just think only move speed increase is neccessary (skill speed boost would also be awesome, but then unbalanced lol)

    Quote Originally Posted by Zeviand View Post
    Stop saying you can "spam" arm of the destroyer. You can't.... The silence only goes off if you're coming from 3rd stance (opo opo).
    a full rotation at max GL takes 9 seconds max, compare that to ANY other class that can use silence, i consider that spammable
    and by spammable, i mean you can use VERY often and have a chance to silence something with it even without aiming to silence it
    (1)
    Last edited by warren-ragnarok; 05-07-2015 at 01:46 AM.

  6. #6
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    The sad part is ninja gets the increased movement for free via a trait...while a monk needs to switch off his 5% damage aura fists.

    And besides why is the silence on our arm of the destroyer? It's supposed to be our aoe rotation, just increase its pitiful damage and decrease the TP cost. Howling Fist is another example, why is a skill barely stronger than Rockbreaker having such a long cooldown?

    Ninja is just a less annoying version of the monk. Better utility, better burst, no positional requirements, and no such heavy ramp up and loss of damage tied to mechanic design.

    I also have to wonder why shoulder tackle is on a 30 sec cd instead of 15 seconds. Monks don't have a ranged attack the least they can do for a purely melee class is give them better gap closers.
    (0)
    Last edited by Crescent_Dusk; 05-04-2015 at 03:02 PM.

  7. #7
    Player
    Trespar's Avatar
    Join Date
    Feb 2014
    Posts
    129
    Character
    Miakis Lunefalena
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    All fists should just have 5% damage increase + a utility effect.

    Assuming that fists of air and earth get that damage increase, you could go for the safer option of "earth" to reduce damage in the event that you don't dodge something, or go with air which improves that chance to completely dodge that damage.

    My only problem is that despite having obsessed about this suggestion for far too long given that I never play MNK, I couldn't figure out a utility effect for fists of fire.

    Since I heavily play NIN, I can safely say that the 10% movement speed increase is noticeable. I definitely do think it's something MNKs would consider if they could use it without penalty.

    All fists should just have 5% damage increase + a utility effect.

    Assuming that fists of air and earth get that damage increase, you could go for the safer option of "earth" to reduce damage in the event that you don't dodge something, or go with air which improves that chance to completely dodge that damage.

    My only problem is that despite having obsessed about this suggestion for far too long given that I never play MNK, I couldn't figure out a utility effect for fists of fire.

    Since I heavily play NIN, I can safely say that the 10% movement speed increase is noticeable. I definitely do think it's something MNKs would consider if they could use it without penalty.

    As for One Ilm Punch, I don't think it will ever be useful until another class gets a dispel mechanic. Leaving dispel mechanics to one class means they can't create boss mechanics around that because then that class becomes mandatory.(Don't bring up T1+2, they've already admitted their mistake)

    As for your little aoe problem, you guys really just need a second tier aoe effect so you can have a proper aoe rotation going with AotD -> New skill -> Rockbreaker. Its damage may be pitiful, but it's still a damage increase over a single target skill as long as enough targets are hit. The new skill from the benchmark looked like an aoe skill, so fingers crossed, I suppose.
    (4)

  8. #8
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Crescent_Dusk View Post
    The sad part is ninja gets the increased movement for free via a trait...while a monk needs to switch off his 5% damage aura fists.

    And besides why is the silence on our arm of the destroyer? It's supposed to be our aoe rotation, just increase its pitiful damage and decrease the TP cost. Howling Fist is another example, why is a skill barely stronger than Rockbreaker having such a long cooldown?

    Ninja is just a less annoying version of the monk. Better utility, better burst, no positional requirements, and no such heavy ramp up and loss of damage tied to mechanic design.

    I also have to wonder why shoulder tackle is on a 30 sec cd instead of 15 seconds. Monks don't have a ranged attack the least they can do for a purely melee class is give them better gap closers.

    Ask any high progression ninja and they would trade the stupid movement speed/fall damage for 2 useful traits. The movement speed won't help you dodge anything that you can't already dodge with normal movement speed Nor will it make you keep up with mobs that are moving overall the only useful movement speed buffs are sprint and swiftsong which you can't use in combat. Really the only utility that's really useful anymore is trick attack. Goad is a absolute joke now. Also Rumor has it that for some reason machinist will do blunt damage Look more utility.

    TLDR: all these threads are about how monks are useless while i understand people can worry about it make me laugh especially since things change next month. Melee is really decently balanced now if anyone should bitch about utility it should be drg
    (0)
    Last edited by Pluvia; 05-04-2015 at 10:12 PM.

  9. #9
    Player
    Zeviand's Avatar
    Join Date
    Oct 2014
    Posts
    67
    Character
    Zeviand Imperiosus
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Stop saying you can "spam" arm of the destroyer. You can't.... The silence only goes off if you're coming from 3rd stance (opo opo). Even if u used pb and "spammed" it, the silence effect wouldn't go off, just like you can't "spam" boot shine from the rear and get 100% crit. Since arm silence can only be utilized as the fist hit of a 3 move combo, it's unreliable at best since that portion of the combo would have to align with the casters cast, or you'd have to delay the use of your abilities,, which would net a dps loss or worst a chance to drop GL3. Bottom line is arm of the destroyer is trash
    (0)

  10. #10
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    I would honestly take either less TP cost or more damage and get rid of the silence. It just feel's so pointless to have a silence that cost so much just because it can be used more often.

    As for One Ilm Punch, I don't mind the situational use of it. I just wish there were more situations that it could be used lol.
    (1)
    Last edited by Rhaja; 05-04-2015 at 10:44 PM.

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