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  1. #1
    Player
    Lyzern's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    198
    Character
    Lyzern Thorvandr
    World
    Cerberus
    Main Class
    Conjurer Lv 60

    I don't want to use parsers

    But, as a White Mage, it pains me to see parties go through phases so differently because of lack of DPS.

    The example I'll give you is T9, which I'm currently trying to clear with my static and since we're still forming, we've been doing PF parties (I know, I know, I shouldn't expect much of random people) and on some parties, we don't even see the first divebombs, the phase switches faster than that, while on others, we get 4 meteors, even with both healers helping the dps between beaks. I know that this is the way the fight is designed, but that's not my concern. The problem is that these people are doing a shit job and they don't know or care about it, but they're still dragging the party down because there's no way to tell if they're doing good or bad, unlike healers and tanks, which are obvious to see.

    So, my question is: Without parsers, since they're illegal and to be honest they're not that clarifying, how could we make this better? Do you think some kind of scoreboard like the PvP ones would work? As in, total damage after the fight ends?

    What does everyone think? Because, I don't wanna use parsers, but I don't wanna carry people either.
    (1)
    Everything is bearable with music

  2. #2
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    They re-affirmed a Beginner's Hall kind of thing is still coming that will teach people how to play their jobs, dps rotations etc, but sounds like it's still a ways off and not high priority.
    (1)

  3. #3
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Lyzern View Post
    So, my question is: Without parsers, since they're illegal and to be honest they're not that clarifying, how could we make this better? Do you think some kind of scoreboard like the PvP ones would work? As in, total damage after the fight ends?
    This might come off kinda condescending, but it sounds like you're more concerned with the social image surrounding parsers than with parsers themselves. All you want is to see how much dps people are doing. That's all that parsers really do. How you choose to apply that information is up to you.

    You can use a parser to just see total encounter damage rather than dps. It can actually work pretty much exactly the way the pvp scoreboards work if that's what you're looking for.

    Wanting to see someone's dps without a parser is like wanting to have a convenient place to keep your money without using a wallet. You can find some work-arounds, but you're gonna make things needlessly inconvenient for yourself.
    (21)
    When in doubt, assume sarcasm

  4. #4
    Player
    m3eansean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    445
    Character
    Kakashi Hatake
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    OP's description is the exact reason this game needs in game parsing for everyone to see.

    Most of these DPS don't even know how badly they are doing, which is quite sad and a huge detriment to every party they join. Most players tend to end up avoiding them and the poor DPS doesn't know why he isn't invited anymore, which is also a bit sad.

    If there was something apparent to all, showing your DPS output, they would at least have awareness and the opportunities to have that discussion about improving their rotations would be much easier and much less defensive.
    (5)

  5. #5
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    I only hate them because:

    We were doing a T10 farm. Went 6/7. The WAR asked if anyone was parsing, but no one was. The PLD put up the parser, then, even though we won the next two fights, complaints about the DPS started when the WAR was noted to be out-parsing two of the DPS. At that point, people started leaving.
    (3)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  6. #6
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    The only issue I have with parsers is with SUCCESSFUL parties. It inevitably takes the question from whether or not content is being cleared efficiently to whether or not it's being cleared with the efficiency of a world's first, record-setting party. So what if it takes 60 seconds longer to clear the fight. Was anyone dying unnecessarily? No? Were the healers under too much stress because people kept eating attacks? No? Were the tanks losing aggro? No? Does the entire party understand all the mechanics? Yes? Then who cares?!
    (20)

  7. #7
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Unfortunately you can't really have conversations about improving DPS without recognizing that an issue exists (and who needs the improvement), so we do need parsing for that purpose. I truly believe that most players who underperform have no idea how much room for improvement they actually have.

    Making the conversations constructive is on the players giving and receiving the criticism.
    (6)

  8. #8
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    For some people I think it is habit carried over from older, slower games and they still use macro for everything, even ninja mudra. Actually there are a lot of people who deliberately underperform because they are semi afk watching netflix and they press buttons just enough to make themselves look like they are trying so they don't get kicked.
    (3)

  9. #9
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Parsers is also why we get healers and tanks who can't do well. That DPS player wanted to play a different role now. A win's a win. If it's a farm, then it should continue as it was going. When you force your DPS to push phases (even though following normal mechanics saw high success rates), you tend to burn out the player quickly.

    Not only that, but then your definition of "farm" is "speed", so mechanics get ignored and people try to squeeze that last bit of damage before they move out of aoe.
    (5)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  10. #10
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    I hate parsers, it just gives people ammo to point fingers either for good or bad and no ones using parsers to find out who's doing a good job.
    (3)

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