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  1. #1
    Player
    Dimitrias's Avatar
    Join Date
    May 2013
    Posts
    117
    Character
    Lyzon Valtin
    World
    Leviathan
    Main Class
    Conjurer Lv 50

    Can someone explain how and when should i be using medica I vs medica II?

    I'm new to end game and i wanna main a WHM. Well i ran CM and Praetorium for storyline and the other whm in both groups just spamed Medica II.

    I was just using medica I ocationally since peaple wern't taking to much damage. Didn't seem to hafta worry about hate considering both groups had warrior tanks that had over 10k hp.

    So when should i be using Medica I and when should i be using Medica II. Also i heard Cure III isn't that great. I used Cure 3 a couple of times on those runs and didn't seem to hit many peaple, so dunno about that one.
    (0)

  2. #2
    Player
    KizunaBlade's Avatar
    Join Date
    Aug 2013
    Posts
    129
    Character
    Yakuto Totoku
    World
    Zalera
    Main Class
    Scholar Lv 80
    Medica 2 should only really be used if you think that the entire team will be taking semi consistent damage (like fenrir in snowcloak and his thousand year storms). If its just a one time thing then medica 1 is all thats needed. Think of it this way, why regen a target that only got hit once over just curing? Same thing here, why essentially aoe regen a team that wont need the regen effect any time soon? It just builds insane extra hate for the tanks to manage.

    As for cure 3 i also do not find much use, the only time it ever seemed to work decent is in Titan hard and extreme, since everybody stacks up when the arena shrinks. Other then that I never use it XD.


    Edit: additionally one of the best times to medica 2 is when the whole team is taking constant DoT damage, like in shiva ex or King bahamut in LoTA. owo
    (0)
    Last edited by KizunaBlade; 05-20-2015 at 02:03 PM.

  3. #3
    Player
    tocsin's Avatar
    Join Date
    Aug 2014
    Posts
    589
    Character
    Tocsin Wolndara
    World
    Jenova
    Main Class
    Conjurer Lv 60
    I generally use the following flowchart to get my Healing rotations down (warning: a small bit of vulgarity because john madden contains expletives):



    Essentially, you want to use medica 1 when there is raid damage that will not be continuing, and medica 2 when there is continual damage to the team. Additionally, if medica 2 is still ticking on the party, and has more than a few seconds left, its more efficient to just use medica.
    (3)
    Last edited by tocsin; 05-20-2015 at 02:10 PM.

  4. #4
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    You might have been seeing a lot of med II in lower dungeons if the heals is overgeared. I know with my 5k mp in can just keep madica II up for a lot of battles with regen on the tank and freely dps away most of the time with no worries. If you have an mp that doesnt allow this, medica II should only be used during the parts of the battle where the full, or most of the party will be taking hits consistantly. Medica I when a lot of people are hurt at once, and they shouldnt see more damage for awhile.
    (0)

  5. #5
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    Medica I MP cost : 37X
    Medica II MP cost : 45X

    For 80 additional MP you can have a 30 second HoT running for the entire party.

    "but but but what if there's no more raid damage?!"
    There's still the main tank getting smacked around, Medica II + Regen = He probably won't die in the next 21 seconds = You can free dps or you don't have to heal him as much (save MP!!)

    Medica II: Used for pretty much any boss fights.
    Medica I : Used for trash pulls in dungeons (why is everyone taking damage?!)
    (1)

  6. #6
    Player
    gehrtalert's Avatar
    Join Date
    Jul 2014
    Posts
    176
    Character
    Bluehaired Bigdude
    World
    Coeurl
    Main Class
    White Mage Lv 60
    You'll figure it out with experience. Runa certain dungeon/trial so many times and you will know when to use Med1 vs using Med 2.
    (0)

  7. #7
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    I find Medica II is far more reliable and is generally more useful in most situation. This is mostly due to the fact that I like the DPS a lot. I don't generally use Medica II outside boss fights, but the regen helps keep everyone healthy so you can DPS for a bit.

    Medica is good for situations where people won't be taking damage afterwards and are spread out. Cure 3 is a better option if everyone has taken more damage than Medica can heal, but only if everyone is stacked up together. Medica II is a nice safety net and can be used instead of Cure 3 to heal everyone.

    I'm having a bit of trouble explaining what I mean exactly (tired) but just remember this: Medica II can help save your MP on healing since it has a nice HoT. Just... don't spam it. It's pointless to spam a HoT since you are losing a lot of the full effect if you cast it again too early.
    (0)

  8. #8
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Cure 3 can be casted on ppl from far away that will act as a cure bomb that needs a host to host the mini aoe ( protect also acts like that )

    So imo cure 3 has many uses and imo i like better than medica 2 its just that ppl don't see it used often cuz they imagine their runs cookie cutter and anything outside of it will result in a wipe.
    I played whm since 2.0 and have seen moments where medica/ medica 2 just wont cut it as the party needs heals NOW or its a wipe situations lol

    But yea practice practice practice! you can end up being better than ppl in dreadwyrm, cuz there r good ppl in good gear and bad ppl in good gear.
    (0)

  9. #9
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Dimitrias View Post
    I'm new to end game and i wanna main a WHM. Well i ran CM and Praetorium for storyline and the other whm in both groups just spamed Medica II.
    This you will see often in outdated Content. That WHM was just a lazy guy, since CM/Praet dont do much harm to your people, but still some DDs manage to get in AoEs (Dragoons AoEing for example), WHM just go with a Med2 and let the tick do the rest while watching Netflix...

    don´t take this as role model ^^

    Medica is nice for small Raid/Group wide damage with people spread.
    I prefer Medica 2 in Raids, cause you heal a bigger and let the HoT heal up to top, when no more Groupdamage is to be expected and i need to get back to the tank.
    Exception is, when Adds are spawning in the next 20 Seconds. Those HoTs will generate so much Aggro you can really bring a Tank a headache...

    Cure3 is nice in Raid Setups where the party is stacked most of the time, heals great, but so small range....
    (1)
    Last edited by wicked-one; 05-20-2015 at 04:46 PM.

  10. #10
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Personally I almost always use medica 2 first then as long as the HoT is up i'll switch to medica if needed

    In situations where there is constant party-wide chip damage the medica 2 regen is great
    in situations where everyone takes a big hit then only the tank being hit for a while medica 2 does heal for more per cast so the HoT portion will top off everyone more reliably while also adding more heal over time to the tank as a bonus

    but recasting medica 2 while the HoT is still ticking over-writes it and kills it's efficiency so situations where big damage AoE is coming out in waves a Medica 2 first followed by Medica Should give optimal results.
    Also when clearing through trash packs having a HoT on everyone at the beginning of next pull is an initial aggro nightmare so medica is pretty useful in that regard

    as far as Cure III goes; When you have the proc up it should actually be efficient healing but other than that it has the issues of crippling cost and tiny radius.
    On paper it is easy to be like "when the dps group is all together it is a good way to heal them all at once"
    in practice it doesn't have the radius to heal tank and dps at same time and ranged and healers tend to not stack on the melee dps and the melee tend to be spread out across the rear and flanks moving back and forth a lot meaning even when things look lined up and perfect movement can happen during the cast and mess it up anyways.
    Basically, unless your group is like military trained for receiving cure III it is a gamble at best and just positioning for medica to hit everyone is a much safer bet
    (0)

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