Not putting them in everytime one becomes available is one thing. Not putting them in ever, even in one lump sum when you're 48-50, is another beast entirely. Even with the scaling, there's no reason at all not to assign them.30 points don't scale with gear. The better gear you get the less impact these extra attributes have.
Unless we get a significant increase in points when leveling to 60, these extra attributes will become even less meaningful as better gear is introduced to the game.
For me right now it is a nuisance to remember to assign them as I level.
Agreed. When I get punched in the face during a raid, I get punched in the face for thousands of damage.Also @ the people claiming it's better for general-purpose survivability... idk man. 30 vit translates to about 450 hp. So yeah dead dps do 0 dps and all, but if 450 hp is what's keeping you alive then there are other problems that should be addressed. If it works for you then cool, but be cautious about giving that out as general-purpose advice.
They feel extremely pointless, very few classes might mix 1 or 2 stat points into something else for some reason but they are almost always entirely dumped into one stat since half the stats are always useless for you anyways.
When you get punched by an unavoidable AoE for 6000, and you have 5900HP, you'll wish you had that extra vit. Or a competant scholar, but even competent scholars can't mitigate damage they don't know is coming.
Sch smn are the only poor sods that really have to change it often since you can't do both mind and int. Sucks to be them.
Blm occasionally drop a couple points in pie for mana thresholds for smoother fire rotation.
Tanks swap vit and str as they gear up in progression content to meet hp thresholds.(also swap around for pvp)
Poor raiders sometimes put stats in vit for hp thresholds if they can't afford melded accessories.
Some healers put vit for pvp and be really frigging hard to kill.
Those are the only good reasons I've ever heard or done.
unavoidable attacks are specifically designed to be survivable without the extra vit, though (assuming average gear, if you're in hardcore progression then it becomes an entirely different conversation involving crafted gear). In theory, sure, but the number of situations where an unavoidable attack will knock a non-tank under 450 without killing them are effectively 0. That's another important part: you're only giving yourself a 450 hp window, which is very specific. The odds of you getting overkilled by something within that margin is very small.
So if you feel you've run into a specific situation (like gigaflare or terraflare during progression or something) then I wouldn't judge someone for switching to vit, even though I'd go a different route myself. But if we're still talking about general situations, then the extra main stat will be useful far more often than the health.
When in doubt, assume sarcasm
Then meld one accessory with your BiS stats and add some VIT in there. You should never compromise your main stat for survivability unless you're a) progressing through difficult content, b) have a solo gear set, or c) you over gear the content and you're trying something new (tanking as a dps, mrd going full STR, whm in full VIT spamming med 2).
The only time I did was back during the first few months of ARR, on WHM. Went full VIT at first for safety, then as my gear got better I flipped it all over to MND. The VIT was also a bit of a holdover from 1.0, when the stat buffed enhancing magic(SS and Regen) and I had stacked a lot of it for that(combined with the earth/VIT jewelry also increasing the damage of Stone and Stonega).
It feels useless because in the grand scheme of things, 30 points is fairly negligible.
Also, most jobs just take it all into their main stat.
But there is definitely room for experimentation.
As mentioned VIT can pretty much go on every character. You could make arguments about how non-tanks should be avoiding damage as much as possible, and healers will take care of the rest. You could also argue for tanks putting STR when they're geared up enough to know they can survive without all that extra HP from VIT. But these arguments are for PvE and it's hard to argue against having VIT in PvP. VIT really does help every class against Raw Destruction and Cometeor spam.
There are also other things to try out and experiment that I rarely see talked about. You could put PIE on healers which will help in long fights. You could also put PIE on a BRD to make songs last longer. There is also the problem of the SMN/SCH dilemma where they share the same stat allocation but would benefit from different stats. It's rumoured this will be addressed with the expansion but we haven't been given any specific details about it yet.
Restat item is fairly cheap and stacks to 99 so it's not all that strange to be changing them around every so often.
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