Of all the answers to this, this is the only wrong one. There's no reason not to allocate them. It takes less than a minute to do and is essentially like having an extra piece of gear in a stat of our choice.
30 points don't scale with gear. The better gear you get the less impact these extra attributes have.
Unless we get a significant increase in points when leveling to 60, these extra attributes will become even less meaningful as better gear is introduced to the game.
For me right now it is a nuisance to remember to assign them as I level.
Last edited by Pseudopsia; 05-21-2015 at 12:14 AM.
Reset my pld to full vit due to very low gear ilevel was a nice bonus, as my ilevel is increasing I'm gradually swapping it back to str
There's a perfectly valid reason for not allocating them.
I can't be bothered to.![]()
While this is almost always true, there are games that do this correctly (though I'm not sure if there are any in this genre). Path of Exile comes to mind with an enormous multitude of useful builds. Sure, there probably is a mathematically correct build, and that game's system is aided by dynamically generated equipment that will alter your stats (the very opposite of the terribly static offerings we have here), but with enough variety and finesse you could create a talent tree (or tumble weed) that offered a lot of customization without a singular standout winner.I know sometimes BLM will put in a single point of PIE to meet an mp threshold (unless Dunesfolk master race), but even this isn't really a big deal.
Even a talent tree system has the same problem, though the illusion of choice is more convincing, it's still an illusion. You still have the choice to choose the optimal build, or choose to do it wrong. Sometimes you have two or three points to put wherever you want, but this is generally because the choices remaining to you have little to no impact on your performance.
The problem is that it's exceptionally difficult to design lots of alternate skills/ abilities/ stats that are so close to parity without being almost literally the same, that most developers don't try.
I can't be bothered to equip a body piece of armor.
I can't be bothered to map Shield Oath to my hotbar.
I can't be bothered to get Provoke cross class skill for my Warrior.
See where we're going?
On the point of diminishing effect, if we don't get a massive amount of points in the next 10 levels, they'll probably prove to be more effective placed into a tertiary stat. I don't know the maths, but as it is the 643 str I have now wouldn't be reduced by even 5%, whereas (for the moment) , I could rock around with 435 more HP, boost of over 6%. The idea being that a monk never gets hit not withstanding.
Perhaps dex on PLD would have been a better argument (Block and parry), but I don't know the math there at all.
As it is though, it has use, but it's not so important that it matters if you mess it up, though it's easy to correct. On the other hand NOT using the points is flat out stupid. You may as well bin your weapon and grab one from 10 levels earlier.
I just can't be bothered to put in my entire password. AND a one-time code? You've got to be kidding me.
Honestly even that's only applicable to a few people. If you're really pushing progression, you can get far better value out of crafted gear than the 1:1 tradeoff that your allocation gets you. If you're way behind then you're better off just overgearing your way to the extra vit. So allocating vit for progression survivability is only a particularly good option for people right behind the hardcore crowd, who might not have reasonable access to crafted gear.
Also @ the people claiming it's better for general-purpose survivability... idk man. 30 vit translates to about 450 hp. So yeah dead dps do 0 dps and all, but if 450 hp is what's keeping you alive then there are other problems that should be addressed. If it works for you then cool, but be cautious about giving that out as general-purpose advice.
When in doubt, assume sarcasm
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.