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  1. #11
    Player
    Atmora's Avatar
    Join Date
    Dec 2014
    Posts
    145
    Character
    Video Games
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by Callinon View Post
    They matter for exactly 2 classes: WAR and SMN/SCH.

    WAR, at a certain gear level, benefits more from having 30 more STR than it does having 30 more VIT.

    SMN and SCH just get the hose since they both share the ACN class and therefore the ACN class' bonus stat allocation despite the two jobs requiring different stat priorities.

    It's a ridiculous system. The only option it opens up to players is the chance to do something wrong.
    I think it matters a ton for BLM.
    (0)

  2. #12
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    I'm happy of my 30 vit on all jobs and cannot count how many times that saved the day.

    Ho yes if you put points into the 'right' stat you higher your dps, but every time I'm told this, I will think that a dead dps does not dps, and a dead healer doesn't heal.

    Take account all the above, is because I will PUG often so it is a necessity. If you are with a static and confident you will not be pushed over your HP low limits, well yeah, take that points where they belongs
    (0)

  3. #13
    Player
    LTEvil's Avatar
    Join Date
    Jul 2013
    Location
    Jewel
    Posts
    423
    Character
    Sin Takeda
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Mahri View Post
    Seriouspost: A talent system is just a more elaborate straitjacket. If your game's hardest content is co-op, people will either go for the optimal choice or get nothing but grief from everyone else if they don't.

    A somewhat better, though still flawed way to add customization would be to add more flexibility to cross-class skills. There'd still be "optimal" choices, but if much of the overlap was redundant then it'd give players a way to tailor the way their character feels to them.
    This is your best answer. It's silly, and needs to be removed imo. shrug.
    (2)

    Am I forgiven....

  4. #14
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    It's a holdover from 1.0 when you had limitations on stacking stats (couldn't go all in on a single stat), you had a secondary damage stat (don't know them all but MNK was STR/INT for damage), and if I recall almost everybody needed to allocate at least some VIT to not have terribly low HP. On top of that many more skills used MP so piety (or was it mind at the time...?) might be needed to some extent even for non-casters. More stats also did double duty for some things as well I think (Dex contributed to accuracy and/ or crit I think, mind or piety also contributed to magic accuracy, etc.).

    As it is now, it barely makes any sense and for most cases may as well be absorbed into the stats you get automatically from leveling up.
    (3)

  5. #15
    Player
    RylaiBluecrow's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    87
    Character
    Snow Requiescat
    World
    Siren
    Main Class
    Pugilist Lv 60
    When i was leveling pld, i puts 1:1 on str and vit. Mainly because paladin's agrobsucks so bad before shield oath comparing to warrior same level. And having aggro issue meaning a potentially wiping dungeon run. So yeah. After shield oath i dumped all in vit. Cause tank.
    (0)
    Life becomes death becomes new life. As it should be.

  6. #16
    Player Zorvan's Avatar
    Join Date
    Mar 2011
    Posts
    125
    Character
    Zorvan Shan
    World
    Ridill
    Main Class
    Pugilist Lv 21
    Meh, I've never even bothered allocating them. Haven't had any problems killing things and haven't died but maybe a handful of times from 1 to almost-49. So they're pretty much ignorable.
    (0)

  7. #17
    Player
    Amatsuhira's Avatar
    Join Date
    Sep 2011
    Posts
    102
    Character
    Remmy Palazzo
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gilraen View Post
    I haven't changed my stats since 1.0. No, seriously, it's been the same spread (or lack thereof, I dumped it all into a single stat pertinent to the class in question) since I started playing. Generally speaking, there's not much reason to reset your stats even once unless you're into experimentation. It can make a difference, but the impact isn't huge unless you go all in on one stat.
    Same here, lol! I just wish i had all those resistance points back to stack for primals again!
    (0)

  8. #18
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    i mostly only change it up on PLD. when getting a new shield i will look at the block rate and block strength. if they are even i go, 15 in STR and 15 in DEX. if say for example, block strength is higher then block rate. then i will do like all 30 in DEX. it doesn't particularity make any significant difference... meh.
    (0)

  9. #19
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Atmora View Post
    I think it matters a ton for BLM.
    I know sometimes BLM will put in a single point of PIE to meet an mp threshold (unless Dunesfolk master race), but even this isn't really a big deal.

    Even a talent tree system has the same problem, though the illusion of choice is more convincing, it's still an illusion. You still have the choice to choose the optimal build, or choose to do it wrong. Sometimes you have two or three points to put wherever you want, but this is generally because the choices remaining to you have little to no impact on your performance.

    The system that WoW transitioned to in MoP, or the system that SWTOR is using now seem much better in this regard. WoW's system has you choosing between 3 similar choices per talent tier. There's always going to be a mathematically "best" choice, but usually the difference is so slight that your playstyle gets to make the final call, which is how it should work. SWTOR's system just has you picking utility modifications like "When I charge, I'm immune to knockbacks for 4 seconds." That sort of thing.
    (0)

  10. #20
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    I put my 30 points for SCH/SMN into Vit to avoid having to switch all the time. Being a bit tankier never hurts.
    (2)

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