I think it matters a ton for BLM.They matter for exactly 2 classes: WAR and SMN/SCH.
WAR, at a certain gear level, benefits more from having 30 more STR than it does having 30 more VIT.
SMN and SCH just get the hose since they both share the ACN class and therefore the ACN class' bonus stat allocation despite the two jobs requiring different stat priorities.
It's a ridiculous system. The only option it opens up to players is the chance to do something wrong.
I'm happy of my 30 vit on all jobs and cannot count how many times that saved the day.
Ho yes if you put points into the 'right' stat you higher your dps, but every time I'm told this, I will think that a dead dps does not dps, and a dead healer doesn't heal.
Take account all the above, is because I will PUG often so it is a necessity. If you are with a static and confident you will not be pushed over your HP low limits, well yeah, take that points where they belongs![]()
This is your best answer. It's silly, and needs to be removed imo. shrug.Seriouspost: A talent system is just a more elaborate straitjacket. If your game's hardest content is co-op, people will either go for the optimal choice or get nothing but grief from everyone else if they don't.
A somewhat better, though still flawed way to add customization would be to add more flexibility to cross-class skills. There'd still be "optimal" choices, but if much of the overlap was redundant then it'd give players a way to tailor the way their character feels to them.
Am I forgiven....
It's a holdover from 1.0 when you had limitations on stacking stats (couldn't go all in on a single stat), you had a secondary damage stat (don't know them all but MNK was STR/INT for damage), and if I recall almost everybody needed to allocate at least some VIT to not have terribly low HP. On top of that many more skills used MP so piety (or was it mind at the time...?) might be needed to some extent even for non-casters. More stats also did double duty for some things as well I think (Dex contributed to accuracy and/ or crit I think, mind or piety also contributed to magic accuracy, etc.).
As it is now, it barely makes any sense and for most cases may as well be absorbed into the stats you get automatically from leveling up.
When i was leveling pld, i puts 1:1 on str and vit. Mainly because paladin's agrobsucks so bad before shield oath comparing to warrior same level. And having aggro issue meaning a potentially wiping dungeon run. So yeah. After shield oath i dumped all in vit. Cause tank.
Life becomes death becomes new life. As it should be.
Meh, I've never even bothered allocating them. Haven't had any problems killing things and haven't died but maybe a handful of times from 1 to almost-49. So they're pretty much ignorable.
Same here, lol! I just wish i had all those resistance points back to stack for primals again!I haven't changed my stats since 1.0. No, seriously, it's been the same spread (or lack thereof, I dumped it all into a single stat pertinent to the class in question) since I started playing. Generally speaking, there's not much reason to reset your stats even once unless you're into experimentation. It can make a difference, but the impact isn't huge unless you go all in on one stat.
i mostly only change it up on PLD. when getting a new shield i will look at the block rate and block strength. if they are even i go, 15 in STR and 15 in DEX. if say for example, block strength is higher then block rate. then i will do like all 30 in DEX. it doesn't particularity make any significant difference... meh.
I know sometimes BLM will put in a single point of PIE to meet an mp threshold (unless Dunesfolk master race), but even this isn't really a big deal.
Even a talent tree system has the same problem, though the illusion of choice is more convincing, it's still an illusion. You still have the choice to choose the optimal build, or choose to do it wrong. Sometimes you have two or three points to put wherever you want, but this is generally because the choices remaining to you have little to no impact on your performance.
The system that WoW transitioned to in MoP, or the system that SWTOR is using now seem much better in this regard. WoW's system has you choosing between 3 similar choices per talent tier. There's always going to be a mathematically "best" choice, but usually the difference is so slight that your playstyle gets to make the final call, which is how it should work. SWTOR's system just has you picking utility modifications like "When I charge, I'm immune to knockbacks for 4 seconds." That sort of thing.
I put my 30 points for SCH/SMN into Vit to avoid having to switch all the time. Being a bit tankier never hurts.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.