Does anyone actively change them around on a daily basis? And even then does it make a big difference?
Does anyone actively change them around on a daily basis? And even then does it make a big difference?
I haven't changed my stats since 1.0. No, seriously, it's been the same spread (or lack thereof, I dumped it all into a single stat pertinent to the class in question) since I started playing. Generally speaking, there's not much reason to reset your stats even once unless you're into experimentation. It can make a difference, but the impact isn't huge unless you go all in on one stat.
Aside from your primary damage stat and VIT, and PIE for specific builds, they don't matter.
30 points into a damage stat is pretty big for a DPS. 30 points into MND for a healer.. doesn't matter so much for healing, but does matter for DPSing in Cleric Stance.
VIT can be really important for endgame progression.
They matter for exactly 2 classes: WAR and SMN/SCH.
WAR, at a certain gear level, benefits more from having 30 more STR than it does having 30 more VIT.
SMN and SCH just get the hose since they both share the ACN class and therefore the ACN class' bonus stat allocation despite the two jobs requiring different stat priorities.
It's a ridiculous system. The only option it opens up to players is the chance to do something wrong.
When I play a tank in pvp I switch from vit to str.
It's a noticeable difference.
Last edited by Chambers; 05-20-2015 at 01:40 PM.
To show who are bad and good tanks, of course.
(spoiler: good tanks always STR)
They can help a good bit if you're trying to push content and need more VIT to survive unavoidable damage.
But I do feel like they should be 86'd and a real talent system added.
Tanks tend to mess about with it, vit when on low end of gear then transition into str as you stop needing the extra hp buffer and such.
My static also had some people put some points in vit to meet hp threshholds when a bit low on gear for t13.
Seriouspost: A talent system is just a more elaborate straitjacket. If your game's hardest content is co-op, people will either go for the optimal choice or get nothing but grief from everyone else if they don't.
A somewhat better, though still flawed way to add customization would be to add more flexibility to cross-class skills. There'd still be "optimal" choices, but if much of the overlap was redundant then it'd give players a way to tailor the way their character feels to them.
If you are a hardcore raider aiming to push phases/maxing dps, or doing new content that need enough HP to survive, yes
If you don't really care about raiding, no.
Just like being i90 is no different from being i130 if you aren't going to put it in use.
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