Those cutscenes are the only impressive thing this game has graphics-wise.
-there's always only one lightsource that casts a shadow (which appears broken/aliased depending on angle)
-shadows and objects appear out of nowhere
-there's always a visible border between background and foreground
-no free choice of anti-aliasing/texture filtering (which is required for optimal performance per GPU)
-no setting to reduce the poly count
-ambient occlusion is horribly broken
-DoF causes graphical anomalies (pixel storm trees)
-you can only see characters that are very close to you
-alt-tab in fullscreen mode
Could probably think of way more stuff... but this shall do for now :P