Sigh. We really really don't want to push MMOs even more into a solo direction. I mean half the reason I got bored with Guild Wars 2 is because all I did in it was solo even the other players in those "fates" or whatever they were called felt like NPCs to me. I am an incredibly social gamer. I love being around other gamers, I love working together with other gamers to achieve a goal. People begging for everything to be solo-able ruins what I enjoy most about MMOs. Ruins what I feel MMOs stand for.
I also don't think ALL story should be handed out to people without requiring some effort either I'm sorry. Some of the story writing in this game is really great. I mean I worked through all of the coils without being carried and I felt really amazing enjoying that story that I worked hard to obtain.
Also 99% of all content in the game doesn't require an organized static with raid schedules and crap so cut it out. There's so many things people can do that you can essentially pretend 'organized' raiding doesn't exist. If you don't have time or patience to coordinate with raid schedules and stuff, why is that SE's problem... or our problem? I do have time for that and I enjoy it very much. I've made some amazing friends with this kind of cooperation between players and had some great times.
Please SE, do NOT allow for solo content unless for story-related dungeons that the players are FORCED to do and only if it becomes too hard for noobs to get groups going due to the content being too far outdated. I do NOT endorse solo content simply because people don't have time or are lazy or horribly anti-social. I DO endorse it as a game design decision for content players are FORCED to run where they may be having difficulties getting groups going due to the content being too old.
~ Thanks
Last edited by Elusana_Celah; 05-21-2015 at 10:27 AM.
In WoW old content are soloable because there is no lvl sync there (Recently they introduce Timewalking).
Player can solo for Xmog(Glamor), Mounts or lore (story Content).
After Warlord of Draenor expansion coming out in World of Warcraft player can use "Looking For Raid" tool (similar with DF Coil) for Highmaul raid, casual player can queue with the normal difficulty for lore or to study the basic mechanic raid there and of course the loot is worse than heroic dungeon but nobody complaint about that.
For better or epic loot, Hardcore player can go to more harder content like Heroic or mythic Raid which is only available by entering manually from the portal, so if you mess up there mostly people will yell at you "go study to normal raid first them come here".
Unfortunately here there is nothing like that, normal difficulty already giving a casual or non hardcore player a hard time to complete. When they mess up in DF you mad because wasting your time, but they did not have any other option except that (Same happen with step of faith) and after a while Echo will be added.
Just give some alternative way for casual player to complete their story, then you can DF without any casual disturb your Coil.
Last edited by nuyu11; 05-21-2015 at 11:23 AM.
They should read this article here
Most are guided by fear, thats why denying anything that does not fit into their world view...
I am from the old "Neverwinter Nights" generation and love to play the divinity games. However, maybe new genreation players are more social than we were with our MUDs and TableTop games... *sigh*
@Xatsh:
Ignoring definitions doesnt make it truth...
The words used are in its origin what was back then system default...
It was needed to differ between normal multiplayer (LAN), massively multiplayer (WAN) and massively online multiplayer (internet).
This is just my opinion but the older content becomes...its time to allow solo entry, sync removal and completion.
It all sounds well and good atm keeping things the way they are now, the game is newish.... but 5 yrs from now...7 yrs from now.. I dont want CT, ST ,WOD etc, to still need an entire lolraid group to enter or complete ,I WANT it to be old (as it should be)...forgotten and only needed for glamour gear or helping the occasional new person get through.
Being able to enter on a whim and farm glamour or as I mentioned help a possible new person get though.
At one point...in years, it has to become old and irrelevant and therefore, treated as such.
"This is a multiplayer game" excuse to me is totally ridiculous and a laughable point.
Sure when content is new and relevant grouping should be necessary !!! But when this content we have now is literally ANCIENT...then do as WOW, Rift, Tera and many others do...allow solo entry /remove lv sync and let the content be what it should be, olddddd ,irrelevant,soloable, farmable.
(Most of those allow solo entry and have no lv sync from the get go which is actually far better then FFXIV design...but hopefully changing the entry requirements/lv sync removal in the future would be an acceptable step.)
Agree or disagree that's cool...I personally will never change my opinion on this one.
The game is still relatively new, SE does watch and at least considers its fan base which is awesome.
I can only hope they see for themselves that needing a raid group and lv syncing for ...idk, CT or wod in 2-3 years when that content is literally DEAD as a doornail......is foolish and a waste, and will be seen far less often in its current design then if they relaxed entry and sync in the future.
meh we shall see ♥
Whether they do or dont, I will accept either, but if they are wise, they will change things in the future to match the state of the game when the time comes.
♥ MORE HIGH HEELS + INSTANCED HOUSING! ♥!
News update: Full dreadwyrm is not BiS. 2nd News update: Accuracy. you need to be at the cap or just above it for each turn. Otherwise you miss or you are wasting stats on excessive accuracy. Thirdly, you can't see whats on retainers or in my bags, you're statement to try and dodge what I said is incorrect.
For a start, im at 538 accuracy in that gear. 535 is cap for turn 13.
http://xivdb.com/?item/8960/Dreadwyr...as-of-Striking look at the secondary stats, 33 skill speed. 47 accuracy. wearing that would put me 50 accuracy over the cap. Skill speed would be wasted as I have enough to do my full opening rotation under Perfect Balance. So I gain nothing from those stats. 33 skillspeed reduces reuse time by 0.031 seconds.
http://xivdb.com/?item/8893/Augmente...ss-of-Striking Then look at these. 33 Crit 34 determination. No accuracy so I stay only 3 above the accuracy cap for turn 13. Plus both the stats are benefiial to my DPS.
Add the legs.
http://xivdb.com/?item/8962/Dreadwyrm-Slops-of-Striking
http://xivdb.com/?item/8895/Augmente...se-of-Striking
Dreadwyrn is 47 Skillspeed 23 determination augmented Ironworks is 23 determination 47 accuracy.
If I used the Dreadwyrm legs I would have to get the accuracy from somewhere else. The chest, but then we are back to the Skillspeed replacing crit and the accuracy replacing determination again whilst giving me unneeded skillspeed.
Total stats in comparison:
Dreadwyrm chest +legs 47 accuracy, 80 Skillspeed. 23 determination
Augmented Ironworks chest+legs 47 accuracy 57 determination 33 crit
Makes it obvious the second set is much better than the 2 pieces Dreadwyrm.
Then you look at the whole set and build it up around that planning to come up with one that maximises your full stats.
Now you see why players mix and match Tomestone gear and Coil gear? To maximise the stats to push their performance higher numerically whilst hitting the accuracy cap without going over too much.
Last edited by Sapphic; 05-22-2015 at 12:19 AM.
I have played probably all of FF's other great titles mate! My message when I opened this thread, which a lot of people still don't seem like they are understanding is...
Content such as The Coils of Bahamut not only have great loot drops and battles, but a great story to be unraveled. Unfortunately, in order to unravel that story, you need 7 well geared and well played player characters to complete the content with. That being said, there could be a lot of problems concerning this. Players that don't want to help others to complete this content for numerous reasons, they think they suck, they think their gear is horrible, then don't want to waste their time doing old turns, etc.
So what happens to the players who now are excluded and cannot play The Coils of Bahamut who want to simply experience the content and unlock the story? You add a soloable version, with weaker fights, meaning a lot of the battle mech. are taken away. And you remove the loot drops, etc. That way the player can go through the content and story before it becomes so outdated there is no hope in beating it ever. Don't say "Just look for players willing to help, or get you a clear, etc." Because there aren't a lot of people like that, and everyone has a free will, so you cannot guarantee that you will find people to help you.
Again, I am not saying make the end-game content super easy so everyone is the same, I am saying continue to reward those who work hard to get the loot drops, etc. And for those who want to just experience it, don't give them rewards. Simple, giving people choices isn't the end of the world.
And I don't understand why people keep throwing around replies like this in response to people that want solo options. Many people want a game where you play in a world with real people inhabiting it instead of just NPCs, and teaming with them is an option rather than mandatory. This has always been my dream MMO, because playing a single player game feels lonely with you being the only real person in it, but with others it feels more alive and immersive. Not saying I agree with OP's raid idea of being solo, but for dungeons it's a great idea as it will help newcomers level, and also be good for DPS that have to wait ages on queue.
In example, when I play a game like Elder Scrolls: Skyrim, I always imagine the world litered with real people going about their business and adventuring just like I am, and if I want to I can make friends with them and do stuff in game, but it isn't mandatory.
Last edited by h0tNstilettos; 05-28-2015 at 04:36 PM.
Can't believe people is still saying this BS about solo playing, it has been part of MMORPGs since the origin of the genre, the fact that this game has no way to gear for a solo (combat wise) player, is a real flaw. People will want to play solo at times, but this doesn't mean they are not interacting with the rest of the players, MMORPGs are living worlds, the moment you login you are part of a society, no matter if you play solo or in a party, your actions will be affecting the world and be affected by it.
Of course, there are parts that should not have a solo mode, unless they allow you to go overgeared and uncapped, any solo player knows soloing is very restrictive, and if you want to enjoy everything, you should use a party or wait till you can overcome it by force.
That said, it's about time to implement endgame solo content that allows people to gear without having to play with 3 random players, even if the pace is slower, but no the way beast missions are, gearing with beast missions alone will take 20 times more time than doing plain dungeon runs w/o roulette, it's absolutely ridiculous.
Last edited by Renik; 05-28-2015 at 07:03 PM.
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