


I thought it was clear...



Then there are still ilevel 100 gear you buy wih allied seals (maybe ilevel 120 next month). the daily and weekly hunts are 100% soloable and combat content.
If someone else is already doing the FATE, just wait for the next time the FATE pop up again.
Last edited by Felis; 05-28-2015 at 10:27 PM.



I'm talking about difficult endgame solo content to gear up with the same gear top tier tomestones offer, i don't find dailies or daily hunts difficult at all, not even endgame, i'm talking about solo dungeons or the like.
I can't make everyone understand, but i have been playing since alpha and know every bit of content in this game, i usually run content for the clears and to help, so you can be sure i play almost everything, and i say there's not good solo content to gear up in this game, this is my opinion and feedback and you should stop trying to invalidate it, this is a bad unfortunately very common behavior in these forums.



Treasure maps. They give you tomes that you can use to buy tome gear.
Also, why would you want top tier tome gear if you don't join DF or PF?
Last edited by Felis; 05-29-2015 at 12:22 AM.
I would cheer harder for scalable play rather than strait forward ability to solo, I think there is more of a need for scalable play.
But some sort of solo set of trials or dungeons or tests which increase in difficulty and give random rewards would be nice.
Allowing soloing old instances seems like a bare minimum effort really. I love playing with people in MMO. I love playing with myself sometimes too >=D
Hmm... actually reading the OP's message I agree I would like to play story-orientated dungeons solos when I can, because sometimes it takes too long to get into a group via DF (especially for roulette at times). Though the news of the AI-controlled GC Companions for dungeons is good, though I don't expect any speed run however I don't have to wait 20 minutes or so to enter a dungeon and clear it at my own pace. I do like exploring every nook and cranky of the dungeon to see what's inside instead of being rushed by the party from point A to point B.
I do agree there should be some balance and difference between a solo and party dungeon. For the solo one have only potion item drops from chests and enemies being a weaker version of the normal mob and add in special mechanics when you're alone on the field to support you against boss mechanics. Like the Doom effect from the WP HM Boss (Manxome Molaa Ja Ja) where you use pads to remove it or fully heal you as a Tank or DPS that only appears when you're soloing for example. From doing the normal party runs you get the loot drop like usual such as gear for your classes.
For the raids, I was thinking of something more practical. Three options; Solo Raid, Normal Mode Raid, Hard Mode Raid.
On top of the two different modes for the upcoming Alexander raid in 3.0 a Solo Raid Mode could be a training regime to the actually raids. I was thinking while the solo raids have poor loot drops than normal and hard more, I see the solo raid as a perfect opportunity to get in some training and learning the mechanics of the raid fight for your class.
Say you go in as a Tank, the raid boss will then has mechanics only for focusing on Tanks and the Tank class learns how to deal with it and use the pads for the solo fight like I mentioned before for the solo dungeon to support them where they lack the classes to aid them in battle so they know how the fight goes and how they will manage it so when they go to the normal and hard more raids they will have the experience and knowledge to deal with the mechanics in a group fight.
Same goes for DPS and Healers where the mechanics lock only to that one class and teaches how the class to deal with it and manage against it so when they go into a real full party raid with others they know what to do and how to perform the battle better. It's a good training program too as you sometimes don't have the time, patience, or schedule to do full raids and doing learning parties as it sometimes takes hours for people to join in PF (I have waited like more than 1 hour before and sometimes only get 2 or 3 people to join).
I know people complain that Raids shouldn't be soloable, but I would like to have experience fighting in a raid instead of wasting people's time in a clear or farming party if I forgot or don't know the mechanics and a video can only teach you so far. Hands-on experience is at most the best learning teacher there is and having a solo manageable (easier) raid fight that teaches you mechanics you need to watch out for, for the class you're playing as. I have all three types of class but I mostly DPS but when clear/learning/farming parties of full on DPS slots but Tank and Healer slots are opened I don't have the knowledge or experience to play as those classes as well as I do when I cleared and play as my DPS most of the time. And each time you fail you get an Echo buff to help you survive and see what attack come after the initial killing blow from before (only for Soloable Mode until they do another major update for next tier raid where they add Echo effect to old Raid content).
It's a good alternative and well the Solo Raid allows you to see the Story in case you can't get a party for the Normal Mode Raid at least you have something to fall back on, but with no loot drops and if you want Raid Drops you go to the Normal and Hard Mode Raids. Starting at Normal to get a better grasp to working as team on top of the knowledge on what to do from the Solo Mode Raid and the Hard Mode Raid where you really want to push your limits and get the best gear you can get early on.
It might take some time to work it out, but I think it's a good idea for solo Dungeons and Raids and help with learning mechanics so you can be a better team player when you know what to do to help your party out in a fight.



It doesn't seem to have been brought up yet in this thread, but according to recent interviews coming from the European Heavensward reveal tour, you will be able to enter dungeons with a reduced party size (possibly including solo). This notably, however, only includes ARR content on release. When you queue with an incomplete party, you will have the option to enter the dungeon with just those members, without any level/item level sync.
So yeah, if you want to solo (old) dungeons, you'll probably be able to.



Great to hear, but mah chocobo wants to play. I hope they consider using companions too.It doesn't seem to have been brought up yet in this thread, but according to recent interviews coming from the European Heavensward reveal tour, you will be able to enter dungeons with a reduced party size (possibly including solo). This notably, however, only includes ARR content on release. When you queue with an incomplete party, you will have the option to enter the dungeon with just those members, without any level/item level sync.
So yeah, if you want to solo (old) dungeons, you'll probably be able to.

I'd like to see this implemented as well--not because I hate playing with other people, but because I don't care for the idea of having to skip cutscenes all the time because I'm a relatively new player and everyone I'd be grouped with is in too much of a hurry to let me see the story in context (watching them in the inn after the fact just isn't the same). So yeah, I'd be all for solo versions of group content with major story implications (Castrum, Praetorium, even Coil)--as the OP said, simplify the mechanics to make the fights soloable, but remove the loot so there's incentive to do the group version afterwards. Plus, it'd make Coil potentially doable for low-to-mid-tier players like me who only want to do Coil for its story, and the elite players wouldn't have to deal with "filthy casuals" like me messing up their runs just to see the story. While this would potentially be tricky from the devs' perspective (the only REAL reason I can think of for not doing this), it'd be a win-win from the players' perspective.
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. While this would potentially be tricky from the devs' perspective (the only REAL reason I can think of for not doing this), it'd be a win-win from the players' perspective.


