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  1. #101
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Kallera View Post
    Great to hear, but mah chocobo wants to play. I hope they consider using companions too.
    I and my chocobo look forward to punching out Bahamut Prime.

    But yes, seriously, I'm with you in that desire
    (2)

  2. #102
    Player
    Elizar_Naki's Avatar
    Join Date
    Oct 2014
    Location
    Ul'dah
    Posts
    106
    Character
    Akra Myastan
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    I'd like to see this implemented as well--not because I hate playing with other people, but because I don't care for the idea of having to skip cutscenes all the time because I'm a relatively new player and everyone I'd be grouped with is in too much of a hurry to let me see the story in context (watching them in the inn after the fact just isn't the same). So yeah, I'd be all for solo versions of group content with major story implications (Castrum, Praetorium, even Coil)--as the OP said, simplify the mechanics to make the fights soloable, but remove the loot so there's incentive to do the group version afterwards. Plus, it'd make Coil potentially doable for low-to-mid-tier players like me who only want to do Coil for its story, and the elite players wouldn't have to deal with "filthy casuals" like me messing up their runs just to see the story . While this would potentially be tricky from the devs' perspective (the only REAL reason I can think of for not doing this), it'd be a win-win from the players' perspective.
    (3)

  3. #103
    Player
    Zplinter's Avatar
    Join Date
    Aug 2013
    Location
    Spokane
    Posts
    111
    Character
    Zearth Carnalla
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    While I do not agree with the thinking any and all group Content should be calibrated for solo play in a game that is pitched as
    "WHAT IS FINAL FANTASY XIV?
    Take part in an epic and ever-changing FINAL FANTASY as you adventure and explore with friends from around the world." (the lodestone).

    The easiest and least resource (ie Devs time) would be to add an option to NOT level/ilevel sync to a specific instance and then allow for 1-4(8) players to enter said instance.

    I play these games with an understanding that I agree to deal with what the devs designed, if I do not like it (swg:nge anyone) then I leave and not reward the game with my money. I do not expect any game to morph to my demands.
    (0)
    Last edited by Zplinter; 05-29-2015 at 03:24 AM.

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