Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 64

Hybrid View

  1. #1
    Player
    kehn's Avatar
    Join Date
    Sep 2013
    Posts
    92
    Character
    Kehn Son'kur
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    sounds like your view against the OP's .... in math that argument is negated.
    (1)

  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Could be nice occasionally, when you're in a quiet area holding a conversation with a couple other people and nobody else is around. But in any populated area, it would just turn into a clusterfuck of screen clutter, most of which is RMT spam. So if they do ever decide to add it, I hope they add an easy way to toggle it on/off (a keybind or macro command, maybe) and not just a checkbox you have to dig through the character configuration window to find.
    (1)

  3. #3
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Niwashi View Post
    Could be nice occasionally, when you're in a quiet area holding a conversation with a couple other people and nobody else is around. But in any populated area, it would just turn into a clusterfuck of screen clutter, most of which is RMT spam.
    Normally speech bubbles only show text spoken locally (i.e. with /say), and even then only render up to a short distance and persist for a handful of seconds. Unless you have dozens of people all standing within a few feet of you and all speaking with "/say" at roughly the same time, I don't seeing it becoming a cluttered mess like some of the intentionally exaggerated examples shown in this thread.
    (1)

  4. #4
    Player
    rblyell's Avatar
    Join Date
    Jun 2013
    Posts
    84
    Character
    Moon Prince
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    I love this idea. And for those who don't have an option to disable. Done! Everyone happy! /dance!https://www.youtube.com/watch?v=UGLx4zzMdRA
    (0)

  5. #5
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    i would love it and make it toggle for those who don't like it :3 then boom you satisfy both lots of people
    (1)

    Sometimes you just got to have Some fun

  6. #6
    Player
    kehn's Avatar
    Join Date
    Sep 2013
    Posts
    92
    Character
    Kehn Son'kur
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    speaking of things to turn off... i wish i could turn off macro text... like if a text in the chat log comes from a macro just turn it off... talk about annoying things that are already in the game.
    (0)

  7. #7
    Player
    Chambers's Avatar
    Join Date
    Sep 2013
    Posts
    224
    Character
    The Liar
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by kehn View Post
    speaking of things to turn off... i wish i could turn off macro text... like if a text in the chat log comes from a macro just turn it off... talk about annoying things that are already in the game.
      /l、 {Provoke}
    ゙(゚、 。 7 ...Right...
     l、゙ ~ヽ ...Meow♪
     じしf_, )ノ <se.1> <se.2> <se.3> <se.4> <se.5>
    (0)

  8. #8
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    They are already in the game, just turn them on for players too. =)
    (0)

  9. #9
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    Chat and Emote bubbles (comic book style) are a cool part of the game that I would love to have. It is some times very hard to see what people are saying and the bubbles over peoples head has always made it much much easier. Its a lot better then always looking in the corner.
    I'll admit that I do miss this kind of thing from other MMO's, but what you don't realize is that RMT LOVE this this feature and will place their spammers near every spawn point in the game and just spam non-stop on top of the existing tellfriendspam.

    Any implementation of this has to work exactly like the NPC version, which means you don't see it unless they are 8 yalms or less away. The mechanics for it are in the game, it's just a matter of how much UI cruft that can run. Having stuff like this running is memory intensive because it has to have two copies of the chat, one for the scrollback and one for rendering the comic bubble, and then has to hold the second copy until the player stops talking. Someone who chats rapidly will quickly occupy all the available screen space in congested areas.

    Not opposed to it, but let's not give the RMT any more tools with which to annoy us.
    (0)

  10. #10
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by KisaiTenshi View Post
    I'll admit that I do miss this kind of thing from other MMO's, but what you don't realize is that RMT LOVE this this feature and will place their spammers near every spawn point in the game and just spam non-stop on top of the existing tellfriendspam.

    Any implementation of this has to work exactly like the NPC version, which means you don't see it unless they are 8 yalms or less away. The mechanics for it are in the game, it's just a matter of how much UI cruft that can run. Having stuff like this running is memory intensive because it has to have two copies of the chat, one for the scrollback and one for rendering the comic bubble, and then has to hold the second copy until the player stops talking. Someone who chats rapidly will quickly occupy all the available screen space in congested areas.

    Not opposed to it, but let's not give the RMT any more tools with which to annoy us.
    Why not have it control how far away you see it? Letting people adjust it to their leasure? Or even turning it off? Sure I admit it probably can get bad. However if they are spamming chat, and not just tells its much easier to track their RMTing and they will get banned faster.

    You should never use an unintended thing as an excuse not to implement a feature though.
    (0)

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast