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  1. #11
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Armory System: This system is one of my most favorite things about FFXIV, being able to mix and match skills from other classes that you rank up to tailor make your own character. Some people wish they had the old job system back, but I ask you aside from the classes what is really the difference?

    Job system - rank up multiple classes, your sub job is only half of what your main job is and you have to go to a mog house in order to change you are also limited to 1 job and 1 sub at a time.

    Armory system - rank up multiple classes (same as job system) but you are not restricted to using any skills from a class you have ranked up by half the level and you can use skills from multiple classes at a time and you don't have to run to town to switch things up.

    Conclusion - the Armory system is the job system but without the restrictions. People can argue that you are able to start out the job system with more class selections, I would argue that the classes in XIV have a bit of everything from the pre xpac classes in XI.

    Leve System: In most MMOs you have the standard quest system, you run to a central hub of some kind (town, outpost) you talk to 10-20 NPCs and get all your quests, general kill this many X, collect this many X, run to X and then to Y and then back to X. Many have multiple parts mixed up of the same thing, rarely do you see anything epic when it comes to quests and they usually take up to much time running around.

    What SE has done was basically the same thing except the cut out all the running around and talking to multiple NPCs. They made it casual friendly, something they have made perfectly clear is the direction they are going for XIV, it works and works well, but it does have issues.

    My biggest issues are the fact that they are the main way to rank up but are locked in a 36 hour long timer add on to this you are only allowed so many leves in that 36 hours. This IMO should be a player deciding factor. Sure you want to focus on the casual players but don't shut out anyone not casual you want a good mixture of all crowds. Rewards is my second biggest issue with leves or lack thereof I should say. It is rare that you get anything more then just Gil and faction points and the ratio of your own leve rewards to those in your group is very unbalanced. Please just keep your 1500 gil reward I could care less about it. And no faction points? I mean really not even a small amount. And who's bright Idea was it to reward no XP/SP for completing the leve? anyone with half a brain would see this as something the customer will not enjoy.

    Conclusion - Leves need adjustments in rewards of the way of faction points and more gil/items for shared leves as well as adding an SP/XP reward for completing the leve.

    Story/Lore: Not much I can say here, SE has always done great in this department, aside from the main quest line needs more quests I would say SE has got this part mostly taken care of.

    Graphics: goes without saying

    Party Search: One of the best working features the game has, no need to go into detail, the only thing I could say is if you haven't used it then don't comment on it. I have read to many posts of people stating how terrible the grouping system is yet they have never used the damn thing. Though a seeking flag would be nice.

    In Game Community: One thing that has always set FFXI apart from games like WoW is the in game community. You rarely have the douch baggery in FF that you see heavily in WoW, AoC, WAR, Aion and other similar games even though it is much more international then said games above.

    My Character: I love the modles in this game, I like the hair, I like the detail in the armor sets, I like that weapon size scales with the different character sizes.

    SE cares: SE knows they made mistakes, they know they released an unfinished product, what SE has done about it is something I have never heard of from any other title A developer to date, and that is not charge until the product is worth charging for. You can spout all day long that SE does not care and does not charge because no one would pay, but we have seen similar games charge anyways and people pay anyways (Aion was **** when it first released, so was WAR, AoC, Tebula Rasa, APB, just to name a few) They still charged and people still payed for the pile of **** those games were and still mostly are.
    (0)

  2. #12
    Player
    Leknaat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    495
    Character
    Leknaat Phoenix
    World
    Hyperion
    Main Class
    Miner Lv 70
    I love the changes they made to the crafting system. More please ヽ(*´∀`)ノ
    (0)

  3. #13
    Player
    Tonka's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    163
    Character
    Tonka Tuff
    World
    Sargatanas
    Main Class
    Red Mage Lv 80
    I must also mention that I am a big fan of Yoshi-P and his communication style as well as frequency.
    (0)

  4. #14
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Crafting mainly. Sure, it has a lot of changes to be perfect, but any game that lets me actually MAIN a crafter is a step above most.
    (0)

  5. #15
    Player
    Javilen's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    13
    Character
    Javilen Rahl
    World
    Zalera
    Main Class
    Rogue Lv 47
    I love the graphics, I enjoy the main quest line and I do like the armory, I like how it’s not the same as other games, a few tweaks, maybe a couple of abilities that can’t be transferred to give you a reason to play a specific “job” or maybe a state boost that helps the unique twist of your job so that you get that uniqueness between jobs would be sweet.
    (0)

  6. #16
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    I just love the world. The sceneries, the graphics, the weather. Everything is just plain beautiful.

    I love the armoury system.

    I love the dependendy between crafters and warriors, created by the crafting focus of the game and all the economy.

    I love the storyline so far too.

    I just love the community, that is so much more mature and helpful and friendly than in other MMOs.
    (love you guuuuyyyssss XD)

    I love Yoshi-P

    But most of all, I love the huge amount of potencial this game has. And I have faith in Yoshi-P to make the best of it
    (0)
    Last edited by SirEdeonX; 03-11-2011 at 07:02 AM.

  7. #17
    Player
    Buttons's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    294
    Character
    Buttons Taru
    World
    Excalibur
    Main Class
    Red Mage Lv 100
    I love the graphics. They are absolutely beautiful.

    I love Lalafell and all the different emotes they developed for us. Our characters really feel alive and we can get attached to them.

    I love the lore and the world. I can't wait to see more storyline and even more involvement of my character in the world.

    I love the detail on lots of the armour. Some pieces are really beautiful and well designed. I also like the aspect of dyes so that people seem to be wearing different outfits, although they are the same in different colours.

    I love how involved Yoshi-P is and the new positive direction the game is taking. This is definately not an easy job, I wish you all the best and don't let the negative comments get you down.

    I love the beautiful cities. They have so much potential, Uldah has an entire level that is not implemented yet. So does Limsa. And Gridania just seems to go on and on and on.
    I am really excited to see what they have in store for the cities. Maybe player housing, airship docs and more actual storyline that involve the cities.

    I like the new side-quests. I love the lore and now the world of Eorzea is slowly coming alive. It's nice to actually have the NPCs come to life and not just say one random line anymore.

    I love the cutscenes and can only hope to see more in the future.

    I love partying and doing leve-quests with my linkshell and friends.
    (0)

  8. #18
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    there is already a thread like this in our forums

    One thing i forgot to mention in my post in said thread was how much I liked the realistic animations and emotes.
    (0)

  9. #19
    Player
    jones6's Avatar
    Join Date
    Mar 2011
    Posts
    104
    Character
    Strung Out
    World
    Balmung
    Main Class
    Weaver Lv 50
    Graphics, amazing textures and lighting feel,
    Interaction with an actual crafting system instead of watching progress bars.
    Unique job leveling choices to gain abilities from different classes.
    Ability to wear any gear(purely for style points), though I feel it should provide 0 benefit to non recommended classes and +/- 5 levels.
    No auction house and the ability to employ people to sell my goods (would be more awesome if I could customize them completely).
    Solo play and casual group play(behest) making it easier for me to actually play the game.
    (0)

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