Armory System: This system is one of my most favorite things about FFXIV, being able to mix and match skills from other classes that you rank up to tailor make your own character. Some people wish they had the old job system back, but I ask you aside from the classes what is really the difference?
Job system - rank up multiple classes, your sub job is only half of what your main job is and you have to go to a mog house in order to change you are also limited to 1 job and 1 sub at a time.
Armory system - rank up multiple classes (same as job system) but you are not restricted to using any skills from a class you have ranked up by half the level and you can use skills from multiple classes at a time and you don't have to run to town to switch things up.
Conclusion - the Armory system is the job system but without the restrictions. People can argue that you are able to start out the job system with more class selections, I would argue that the classes in XIV have a bit of everything from the pre xpac classes in XI.
Leve System: In most MMOs you have the standard quest system, you run to a central hub of some kind (town, outpost) you talk to 10-20 NPCs and get all your quests, general kill this many X, collect this many X, run to X and then to Y and then back to X. Many have multiple parts mixed up of the same thing, rarely do you see anything epic when it comes to quests and they usually take up to much time running around.
What SE has done was basically the same thing except the cut out all the running around and talking to multiple NPCs. They made it casual friendly, something they have made perfectly clear is the direction they are going for XIV, it works and works well, but it does have issues.
My biggest issues are the fact that they are the main way to rank up but are locked in a 36 hour long timer add on to this you are only allowed so many leves in that 36 hours. This IMO should be a player deciding factor. Sure you want to focus on the casual players but don't shut out anyone not casual you want a good mixture of all crowds. Rewards is my second biggest issue with leves or lack thereof I should say. It is rare that you get anything more then just Gil and faction points and the ratio of your own leve rewards to those in your group is very unbalanced. Please just keep your 1500 gil reward I could care less about it. And no faction points? I mean really not even a small amount. And who's bright Idea was it to reward no XP/SP for completing the leve? anyone with half a brain would see this as something the customer will not enjoy.
Conclusion - Leves need adjustments in rewards of the way of faction points and more gil/items for shared leves as well as adding an SP/XP reward for completing the leve.
Story/Lore: Not much I can say here, SE has always done great in this department, aside from the main quest line needs more quests I would say SE has got this part mostly taken care of.
Graphics: goes without saying
Party Search: One of the best working features the game has, no need to go into detail, the only thing I could say is if you haven't used it then don't comment on it. I have read to many posts of people stating how terrible the grouping system is yet they have never used the damn thing. Though a seeking flag would be nice.
In Game Community: One thing that has always set FFXI apart from games like WoW is the in game community. You rarely have the douch baggery in FF that you see heavily in WoW, AoC, WAR, Aion and other similar games even though it is much more international then said games above.
My Character: I love the modles in this game, I like the hair, I like the detail in the armor sets, I like that weapon size scales with the different character sizes.
SE cares: SE knows they made mistakes, they know they released an unfinished product, what SE has done about it is something I have never heard of from any other title A developer to date, and that is not charge until the product is worth charging for. You can spout all day long that SE does not care and does not charge because no one would pay, but we have seen similar games charge anyways and people pay anyways (Aion was **** when it first released, so was WAR, AoC, Tebula Rasa, APB, just to name a few) They still charged and people still payed for the pile of **** those games were and still mostly are.