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  1. #1
    Player
    Sav's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    492
    Character
    Sav Alithos
    World
    Diabolos
    Main Class
    Gladiator Lv 70

    Some Positive Reinforcement for the Devs

    I was browsing the JP forum and saw a similar topic where the OP asked what parts of the game players genuinely liked. I think the English forum could use something like it. No negativity, passive aggression or the like, please (*prepares to watch thread get derailed*). There's plenty of topics about dislikes to comment on if you need to vent.

    -For me, obviously the graphics in general. Even on the lower settings I get a little awestruck running into Limsa. I also find myself staring up at the forest canopy in the Black Shroud or clouds elsewhere while I'm running.

    -The new crafting leve repeat button.

    ...and I could loop the music in Thanalan for hours...
    (0)

  2. #2
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    The potential for battle strategy. I loved this in FFXI, but this game has far more vast options. imagine having 15 people group together for an epic quest, with a good leader, we gather before embarking and organize. We need this many Fire spells, who has them, equip them. Need fire debuffs. Cure? Raise? Roles that are not defined by seeking a Paladin etc. Roles defined from quest to quest and directed at each unique battle scenario.
    (0)

  3. #3
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Armory System: This system is one of my most favorite things about FFXIV, being able to mix and match skills from other classes that you rank up to tailor make your own character. Some people wish they had the old job system back, but I ask you aside from the classes what is really the difference?

    Job system - rank up multiple classes, your sub job is only half of what your main job is and you have to go to a mog house in order to change you are also limited to 1 job and 1 sub at a time.

    Armory system - rank up multiple classes (same as job system) but you are not restricted to using any skills from a class you have ranked up by half the level and you can use skills from multiple classes at a time and you don't have to run to town to switch things up.

    Conclusion - the Armory system is the job system but without the restrictions. People can argue that you are able to start out the job system with more class selections, I would argue that the classes in XIV have a bit of everything from the pre xpac classes in XI.

    Leve System: In most MMOs you have the standard quest system, you run to a central hub of some kind (town, outpost) you talk to 10-20 NPCs and get all your quests, general kill this many X, collect this many X, run to X and then to Y and then back to X. Many have multiple parts mixed up of the same thing, rarely do you see anything epic when it comes to quests and they usually take up to much time running around.

    What SE has done was basically the same thing except the cut out all the running around and talking to multiple NPCs. They made it casual friendly, something they have made perfectly clear is the direction they are going for XIV, it works and works well, but it does have issues.

    My biggest issues are the fact that they are the main way to rank up but are locked in a 36 hour long timer add on to this you are only allowed so many leves in that 36 hours. This IMO should be a player deciding factor. Sure you want to focus on the casual players but don't shut out anyone not casual you want a good mixture of all crowds. Rewards is my second biggest issue with leves or lack thereof I should say. It is rare that you get anything more then just Gil and faction points and the ratio of your own leve rewards to those in your group is very unbalanced. Please just keep your 1500 gil reward I could care less about it. And no faction points? I mean really not even a small amount. And who's bright Idea was it to reward no XP/SP for completing the leve? anyone with half a brain would see this as something the customer will not enjoy.

    Conclusion - Leves need adjustments in rewards of the way of faction points and more gil/items for shared leves as well as adding an SP/XP reward for completing the leve.

    Story/Lore: Not much I can say here, SE has always done great in this department, aside from the main quest line needs more quests I would say SE has got this part mostly taken care of.

    Graphics: goes without saying

    Party Search: One of the best working features the game has, no need to go into detail, the only thing I could say is if you haven't used it then don't comment on it. I have read to many posts of people stating how terrible the grouping system is yet they have never used the damn thing. Though a seeking flag would be nice.

    In Game Community: One thing that has always set FFXI apart from games like WoW is the in game community. You rarely have the douch baggery in FF that you see heavily in WoW, AoC, WAR, Aion and other similar games even though it is much more international then said games above.

    My Character: I love the modles in this game, I like the hair, I like the detail in the armor sets, I like that weapon size scales with the different character sizes.

    SE cares: SE knows they made mistakes, they know they released an unfinished product, what SE has done about it is something I have never heard of from any other title A developer to date, and that is not charge until the product is worth charging for. You can spout all day long that SE does not care and does not charge because no one would pay, but we have seen similar games charge anyways and people pay anyways (Aion was **** when it first released, so was WAR, AoC, Tebula Rasa, APB, just to name a few) They still charged and people still payed for the pile of **** those games were and still mostly are.
    (0)

  4. #4
    Player
    MaxWinter's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Max Winter
    World
    Lich
    Main Class
    White Mage Lv 100
    I like the storyline missions so far and the visual look of the game.
    I like how crafting is simple enough atm for anyone to get into.
    I liked the boat ride from LL to uldah?
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    212
    The game is beautiful, the mobs are detailed. I really wish i could get an airship view of the whole continent. The fact that you can actually make progress alone in this game is also very nice. The sound/music in the game is really well composed and the sound effects while raining just seem almost natural. I truely love the world that they have created.
    (0)

  6. #6
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    I love the graphics obviously, how could you not? In addition, I absolutely love the armory system. The flexibility you have with equipping actions from any job you've leveled is great, it has its downfalls and could use tweaking but I enjoy the customization. I also love the music, the amount of detail gone into the cities, and of course the communication this time around. Yoshi-P has been doing a fantastic job keeping in touch and making us feel like we're actually helping develop the game.
    (0)

  7. #7
    Player
    Tonka's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    163
    Character
    Tonka Tuff
    World
    Sargatanas
    Main Class
    Red Mage Lv 80
    I like the endless amount of potential it has!

    Mostly just how great the characters look, but it would be great if there were more hair options for those with only 4.
    I'm enjoying watching the game improve slowly but surely.
    (0)

  8. #8
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    I really like the amoury system. It just needs way more tweaking obviously. lol
    Oh and I really like the overall lore. Also seeing LL from the coastline as the sun sets... Awesome.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    I love the armory system in this game. By far it's the best way to go for a unique MMO with the most potential.
    shout out: Yoshi-P and Team bring in the epic! I got my hopes on you guys!
    (0)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    424
    I like most of the weather effects, but they need to be distributed amongst more zones. Particularly the cities.

    Plus the user ability to turn them OFF.
    (0)


    "We all enjoy a delicious slice of yummy cake every now and again."
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