Quote Originally Posted by Coldfire View Post
http://en.wikipedia.org/wiki/Spatial_anti-aliasing
If you disable mipmapping and texture filtering your game will look reaaaaaally bad. It would have massive aliasing. Besides mipmapping increases the performance at the cost of memory (which modern gpus have more than enough of).
FSAA fixes edge aliasing. Mipmapping fixes texture aliasing.
Aha... informative. I have learned something new *salutes* So MMAA is makes edges and lines in textures clearer, FSAA makes edges and lines on 3D objects clearer.

I have texture filtering on high at the moment, makes icons and things like much clearer, they looked all fuzzy on standard.

So is there an option in multi-sampling that I could turn on to make the game prettier without it eating my Geforce 210 or frame-rate? At the moment the settings seem to be at their limit in areas like Black Shroud and La Noscea, but if I could beef up the eye-candy without making that worse, I'll go for it (b'.')b