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  1. #1
    Player
    Coldfire's Avatar
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    May 2011
    Location
    Gridania
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    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    http://en.wikipedia.org/wiki/Spatial_anti-aliasing
    If you disable mipmapping and texture filtering your game will look reaaaaaally bad. It would have massive aliasing. Besides mipmapping increases the performance at the cost of memory (which modern gpus have more than enough of).
    FSAA fixes edge aliasing. Mipmapping fixes texture aliasing.
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  2. #2
    Player
    Konachibi's Avatar
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    Aug 2011
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    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Coldfire View Post
    http://en.wikipedia.org/wiki/Spatial_anti-aliasing
    If you disable mipmapping and texture filtering your game will look reaaaaaally bad. It would have massive aliasing. Besides mipmapping increases the performance at the cost of memory (which modern gpus have more than enough of).
    FSAA fixes edge aliasing. Mipmapping fixes texture aliasing.
    Aha... informative. I have learned something new *salutes* So MMAA is makes edges and lines in textures clearer, FSAA makes edges and lines on 3D objects clearer.

    I have texture filtering on high at the moment, makes icons and things like much clearer, they looked all fuzzy on standard.

    So is there an option in multi-sampling that I could turn on to make the game prettier without it eating my Geforce 210 or frame-rate? At the moment the settings seem to be at their limit in areas like Black Shroud and La Noscea, but if I could beef up the eye-candy without making that worse, I'll go for it (b'.')b

  3. #3
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    You will have to try around to find the right settings. Stuff like texture filtering and anti aliasing mostly depends on the GPU and driver. Sadly SE screwed around with the D3D code and it's almost impossible to override their settings with the nvidia control panel. Same for ATI though. Edge detect AA only seems to work in fullscreen mode for me
    Let's just hope they work on the engine some more instead of adding tiny content bits every month that entertain us for a few hours :P
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