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  1. #1
    Player
    Xquiel's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    450
    Character
    Xquiel Kun
    World
    Hyperion
    Main Class
    Weaver Lv 50

    Drawing Distance, Can we have it?

    Hello Fans and developers! =)
    Have you noticed this?, i'm not talking about the "Background Drawing Quality", i'm talking about the Drawing Distance, look at this pics

    1-. Far
    2-. Middle
    3-. Close

    Can we have an option to choose what drawing distance have?
    ty =)
    PD: We have an option in game, but it works only for objects, like trees, not textures
    (18)

  2. #2
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Seriously, I would love this. I can't stand the "bubble" that you see when textures pop in. That crap drives me pamamas.

    P-A-M-A-M-A-S
    (5)

  3. #3
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Ah, good old texture detail distance.

    Guy 1:"Hey, did that building suddenly become prettier?"

    Guy 2:"uhh..., I dunno, I'm still two steps behind you"

    The engine will probably be enhanced over the course of time and expansions to allow these kinds of options, so it'll probably just take some time and patience.

    I'd like an option to reduce foilage or detail on foilage, running around Gridania makes my computer scream.

  4. #4
    Player

    Join Date
    Aug 2011
    Posts
    58
    Ya...this game tbh lacks good textures look.But rift does it right!
    (1)

  5. #5
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    But the clothes look awesome (b'.')b

    Konata like using Ren as barbie doll for new creations

  6. #6
    Player
    naaros's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    158
    Character
    Soraan Lutece
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KiriA500 View Post
    Seriously, I would love this. I can't stand the "bubble" that you see when textures pop in. That crap drives me pamamas.

    P-A-M-A-M-A-S
    lol, I thought it was just my computer doing that. It bugs me, too. XD
    (2)

  7. #7
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Spinning the camera round quickly and seeing people and textures magically appear infront of you is always good for a laugh too, especially when you've found a nest of R.M.T Lalafell

  8. #8
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    This problem is due to SE relying on some background/foreground system instead of simple mipmapping and tesselation.
    (1)

  9. #9
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Tbh the engine seems to need a lot of tweaking, some areas cause some crazy slow-down just by the addition of grass and plants, in cities vendors can take forever to spawn, in La Noscea the whole place lags whenever it gets windy, and textures get wacky sometimes. Some of these things could be fixed simply with options to turn them on or off, or sliders to increase or decrease detail. We just need the config program to be updated with more options :3

  10. #10
    Player
    Rinoa's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    526
    Character
    Rinoa Lilieu
    World
    Hyperion
    Main Class
    Blacksmith Lv 88
    Coldfire, I don't think Mipmapping is the issue.
    (1)

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