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  1. #121
    Player
    Forerunner's Avatar
    Join Date
    Jun 2011
    Location
    Reach
    Posts
    536
    Character
    Danny Leonhart
    World
    Zodiark
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by User201109011315 View Post
    But if YOU could implement jobs, how would YOU implement them? The same way SE intends to implement them?
    I'd make it like jobs from XI: Reach r30? You can go do a quest to unlock that specialisation. Usable with any class, but most cross-class abilities are locked out, in favour of better situational abilities from that job.

    Nothing saying you couldnt be a conjurer paladin, or a puglist whitemage, bt obviously you'll probs get better results from different job/class combos.

    Funnily enough, definately not locked one-to-one for the forseeable future though. Oh no.
    (1)

  2. #122
    Player
    Join Date
    Aug 2011
    Posts
    684
    Quote Originally Posted by Forerunner View Post
    I'd make it like jobs from XI: Reach r30? You can go do a quest to unlock that specialisation. Usable with any class, but most cross-class abilities are locked out, in favour of better situational abilities from that job.

    Nothing saying you couldnt be a conjurer paladin, or a puglist whitemage, bt obviously you'll probs get better results from different job/class combos.

    Funnily enough, definately not locked one-to-one for the forseeable future though. Oh no.
    Um, you just said "funnily enough". Now your point is void! Didn't you hear!?

    (I jest, I jest.)
    (1)

  3. #123
    Player
    Forerunner's Avatar
    Join Date
    Jun 2011
    Location
    Reach
    Posts
    536
    Character
    Danny Leonhart
    World
    Zodiark
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by User201109011315 View Post
    Um, you just said "funnily enough". Now your point is void! Didn't you hear!?

    (I jest, I jest.)
    Oh snap. My improper/proper english has cursed me so.
    (1)

  4. #124
    Player
    Join Date
    Aug 2011
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    684
    I feel like this thread is more relevant now that it's been brought to our attention that classes and jobs have been mangled beyond recognition.
    (1)

  5. #125
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Konachibi View Post
    The only thing forcing a player to go for a job role rather than playing a custom-built class is the players they'll be playing with. Some people will demand that the tank be a Paladin, and not a custom Gladiator with a mixture of skills. Other people won't mind what the tank is, so like, a Pugilist with a few Gladiator skills is fine. The effect jobs will have in the game will be decided on the attitude of the player, rather than how the jobs operate.

    If it's a WoW elitist, it'll be "I want Paladin and Thief and White Mage NOW and I won't accept any other jobs or roles!!!!", where as a more relaxed and friendly player will be like "We just need a tank, a healer and some DD, don't mind what they are, 'cos we're just gonna enjoy the game". The WoW elitist will be forcing limitation on other players, the relaxed player will be open to flexibility from other players.

    So it's not the jobs that are bad, it's the odd bad-apple player that enforces them as law.
    Hopefully, the elitists will find themselves playing alone due to thier inflexible attitudes
    (1)

  6. #126
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    I support saving the Armoury system.
    (0)

  7. #127
    Player
    Kopuno's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    275
    Character
    Rhizzae Cathedral
    World
    Mateus
    Main Class
    Summoner Lv 70
    The armoury system to me is bland. All the crying because in GROUPs you may have to change to your 1/1 role. Which for the majority ffxiv's battle system is somewhat horrid. Run around killing mobs that live 3 seconds for hours @ a time for max SP. No challenge what so ever, least in XI when you got two mobs or a Goblin popped a bomb in your group you really went "oh shit..". Nows it more so, "who cares", move onto the next mob I will hit a total of 3 times before it dies. General grouping in ffxiv is really sad, and I hope that actually put in challenging content and group grinding activities where I dont have to constantly hold "w" or forward on my joystick trying to get to a mob that the three archers behind me will kill before my useless GLA gets to it.

    I'm almost hoping that they increase SP cap to mobs 20+ levels above and make the new jobs able to handle them steadily and cautiously. Either that or make "Elite" area's where party's can grind.
    (0)

  8. #128
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I don't see the problem. We've seen this kind of thing before. Nobody complained when Bahamut turned:

    Warrior into Knight
    Thief into Ninja
    Black Mage into Black Wizard
    Red Mage into Red Wizard
    White Mage into White Wizard
    or Monk into Master!

    You didn't think "Aw hell, I spent all that time leveling Warrior and now I'm a Knight?!" You said "SWEEEEET!"

    What's the real difference between Black Mage and Black Wizard? About the same difference there will be between Conjurer and Black Mage or Conjurer and White Mage. It's a matter of specialization.

    You want to play your hybrid class? Go for it. You want to specialize in one area (Like healing or nukes)? Cool, that makes it easier.

    I think it's great. Conjurers can heal and nuke. Now SE wants to implement two jobs that specialize in each of those? Hell yea.

    Look at the potential good and less of the potential bad.


    EDIT: For further perspective:

    Conjurer: Deals with healing and quick damaging spells. (Fire, Fire II, Flare, Cure, Cure II)

    Black Mage: Deals in heavily damaging spells. Cast times are longer, MP costs higher. (Blaze, Blaze II, Inferno)

    White Mage: Provides extreme healing support and removal of multiple status effects. (Cura, Curaga, Curaja, Esuna, Null-Spells)


    Conjurer is still good for dealing rapid amounts of small damage and maintaining party HP.
    Black mage is good for dealing heavier amounts of damage on targets.
    White mage is good for healing and erasing heavy damage and status effects.

    Why still use a conjurer? Because they are quicker and can adapt.

    (Note that this is just my speculation on how it could work.)
    (0)
    Last edited by Alerith; 10-11-2011 at 08:32 AM.

  9. #129
    Player
    Waaltar's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Berenice Vegetables
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Funny you should mention FF1 Alerith.

    I was debating on whether I should bother making a thread to point out to SE that what they have made isn't a job system, it's the FF1 advanced class promotion system.

    Seriously, WTH is going on at SE that people have to tell them this stuff?

    This makes everything SO MUCH WORSE because you have to get the advanced job, and no other good job is coming for your basic job. Now every Archer has to be a Bard. Most archers aren't going to want to be bards. A lot of bards don't want to be archers either.

    Most people wanted something more like FF Tactics. The appeal was obvious in that it should have been an awesome fit with the armory system's flexibility.

    Weapons+Tools vs Jobs

    Some would be simple in that say Lancer 30 opens up Dragoon. But others would be more complex...like say Alchemist 20 + Botanist 20 = Chemist.

    That was the sort of job system that people wanted. That IS a job system. And the basic idea of it fits so well with the armory system in such an obvious way and was so much talked about.

    And yet somehow the job system we're getting is frankly complete crap if it's only ever going to be 1 job per class because that just is not a job system. That is a promotion system being called a job system by incompetent people.

    1.19 has made this game a complete mess. I'd say 1 step forward and 2 steps back but it's more like 1 step forward and a 10 step drunken jig of madness into crazy-WTF-town.
    (2)

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