

Just so you know, this is essentially the same as what the OP is proposing. It's not such a terrible idea.That is concepts. I realize the "tank" art have no changes since Galkas get late.
Bt there can be ways to tank different than old-school. And i think some freedom to combine jobs and classes will play an excellent role in this matter. Letting us to experiment diferents ways to play. Meaby a pug whit pld abilitys of mitigate dmg will tank good enough to broke whit the monopoly of the gladiator...
PUG example: Evading as much he can and when he run out of dodges use sentinels types abilitys pld-exclusive. So yeah... A galdi-pld will be able to mitigate more dmg. But a pug-pld will do more dmg instead and healing him self most often.
LNC example: lnc-pld can tank agains more than one enemy at same time. Possitionning himself wisely to let the second mob betwin him and first mob. So the second mob will recive dmg from tank and from the first enemy too. And of curse using again pld-exlussive abilitys to mitigate dmg
Is just a few ideas. For there will be a champion and in some situations we only see gladi-plds. But the sence of freedom and complexity will be great i think.
Id be all for being able to combine the jobs and classes in this way, especially if I can be a 'white marauder'... swinging axes and cures. mwhahahaa
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

