That's what I like about my linkshell, we all play the way we want to and no one in it says what we're doing is right and wrong. Our tank holds enmity by initialising combat then healing himself whilst keeping damage reduction buffs on, the healer stands back keeping buffs applied and occassionally using damage spells untill the tank runs out of MP then commences with the heals, the rest of us just beat away at the enemy as we see fit with whatever skills we please. As long as the damned thing dies in the end who cares how we did it? A win is a win.

Once the job system is out some of our LS players may find they prefer the customisability of just being a class over playing a job, and we won't complain to them if they stick as an Archer or a Pugilist or a Marauder instead of moving up to a job.

End result: If it bleeds, we can kill it!