Quote Originally Posted by User201109011315 View Post
... perhaps this is SE's chance to actually allow players to use multiple weapons with their job rather than limiting players yet again.
I'm all for having more choices and perhaps SE could implement Job/EX weapons that Jobs can use for special situations or for soloing. Maybe a Paladin would want to use a Lance for a certain effect or on a specific mob. (They could do this by simply not referring to the Lance as a Lance in the .dat files so as not to screw up weapon skills & abilities).

But, keep in mind that if you are in a party, as main tank, using a Lance, taking way too much damage, causing the mages to burn through MP, causing the PT downtime and thus hurting the exp/hr...they will drop you and reform the party with a Paladin who uses a shield.

Like I've said before, they can make a game where we can do anything - be anything, but when it comes to hardcore partying, there will always be pressure to conform and our choices will be limited by peer pressure if not by the game design itself.