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  1. #1
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Vanguard319 View Post
    As I understand it, classes will not disappear, the job system is meant to be an addition to the armoury system that allows a player to assume a more defined role in a party. I only have one question in regards to this however, if I am tossing the occasional cure to the tank as an archer while on a dungeon run, and playing the hybrid DD/backup healer effectively and skillfully, why then would I want to be a job where the only thing I can do is heal and nothing else? As Renshi said, it may be better to wait and see how SE implements the system before we pick it apart, though I am hoping they considered the question I just posed.
    I think this is basically what people are picking at. If you're going to be the Archers resultant job, you won't be able to cast Cure anymore, ditto if you're playing a White Mage, you can't use Black Mage spells or Archery skills. It removes a lot of the customisability that we have now with classes, but gives you a more centered and singular purpose in battle. It's both a good thing and a bad thing.

    If there's no significant boost in the damage of the archery resultant job though, I don't see a problem with just sticking with your hybrid damage-backup healer build. You may not get the extra skills involved from not using a job, but you're still extremely usefull in a group, and anyone who didn't think so would be pretty dumb :3

    I think really the best idea would be to impliment jobs the way they plan to but when making content, build it so that your group doesn't have to take on jobs to do it effectively, allow them to continue using the base-classes and customisability involved with them, that way if you want to use a job you can, if you'd rather have a mixture of skills, you can be a hybrid, you won't nerf yourself by 'not' using something. That way it'd keep the larger majority of players happy as they get choice and aren't being forced into doing something they don't want to do.

    Also from something I read a while back, SE were planning on something like 30 classes in this game, 30 classes will result also in 30 jobs, if each class gets a job assigned to it. That's a whole lot of different weaponry, play-styles and hybrids to take into account, if they do follow through with such an extensive amount of classes. Only time will tell :3
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    Last edited by Konachibi; 09-11-2011 at 08:35 AM.