Quote Originally Posted by Physic View Post
The stuff your talking about though, is insanely far off, i dont think they have even figured out what to do with the, one day we may add jobs that need two requirements.
when was 1.18? july?
thats about 2 months per major patch, if they keep up the same pace, (lets be honest 1.17-1.18 took april to july, sooo 3 months) 1.21 is a little over 4 months
from their own plans, they seem to say that jobs will take awhile to properly implement, and would need some balancing, that will come before the even start on new jobs

what im getting at, is talking about possible cross class jobs and that type of stuff is at least 9 months away, Ill prolly be glad to hear about it, but will most of these people still be playing in 9 months if the game doesnt get a lot more interesting soon?
The point I'm getting as though is, if they're going to eventually put in those cross-class jobs, then they'd have to have a system in place for jobs at a base level to be able to use more than one weapon or their own weapon. As I said, it's never been explicitly stated that jobs will be locked to the weapon of the class they're currently attached to.

Currently the way weapons are attached to a class is by the "required" designation. It isn't impossible then to make multiple weapon types with the same job "required" designation. Considering jobs aren't classes, it isn't impossible for them to justify it either.

All I'm saying is that nothing has been explicitly stated. They haven't said "Paladin will only be able to use sword/shield" or "Monk will only be able to use Knuckle weapons". Is it likely? Sure with the current information but they could be (as they often are) holding off on giving us that information.