*Open menu > click 'Job' option > Click 'Thief' > Click 'Apply Job' > Character becomes job with weapon variation availability (Sword/Dagger/Axe with favor of: Gla, Pld, Thf) > Win*
*Open menu > click 'Job' option > Click 'Thief' > Click 'Apply Job' > Character becomes job with weapon variation availability (Sword/Dagger/Axe with favor of: Gla, Pld, Thf) > Win*
Basically your suggestion would make more sense than what Yoshi proposed.
In this way, a player could pick what job he/she wanted. And then you could combine your abilities to some kind of job-template that remembered your action bars. And then you could switch between weapons which you've ranked up using the armory system.
I don't see what's wrong with this besides the possibility of balance issues.
this would be a more interesting system, but just throwing it out that it is not what they said they are going to create.
at best from what they say, it will be gladiator click pld then 9 months later gld click berserker, both will have the same overall weapon choices.
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