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  1. #11
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Konachibi View Post
    I'm not entirely sure what the OP is trying to get at here. From what I've heard about the job system, and as you stated yourself, jobs are 'advanced classes'. Basically, that's a class of your choosing, that you use to specify your role in combat with more defenition. At the moment it's easy to have a tank with healing skills, and healing skills create LOADS of enmity, so the tank sits on auto-attack and heals themself whenever health gets low, they tank fine, and don't need a healer, which means the other player who's levelled thaumaturge and conjurer to be healer-specific is now inherently useless except for buffing and DD. Classes are nice, but they can get confusing as there's no specifics to them in any way. With jobs, tanks will now JUST BE tanks, they'll tank well, probably better than a Gladiator or other tank class, but will need a healer to help them along, so he waves to the White Mage, thus pulling people away from soloing the entire game because they can tank + heal + DD by themselves, and slowly drawing them in to socialising and playing with other people, therefore fulfilling the purpose of the online multiplayer genre.

    Plus no one said jobs couldn't use multiple types of weaponry, Thief may be able to use knives AND swords, Paladins may be able to use sword + shield or two-handed, no specifics have been given about how jobs will operate or what they can use, so trying to pick faults on it when it isn't even readily available to find those faults with is a little presumptious.

    But jobs, at least to me, seem more of an end-game thing. When you get to the end and want to take part in those big dungeons and such, you look back at the classes you've played, pick the one you enjoyed the most, and become the job that that entails, be it tanking, healing, casting, mellee or ranged. This way you give yourself a sole purpose with your character, are exceptionally good at the role that you choose, and get to enjoy more aspects of that role than you could otherwise do with a class. No one has said however that you HAVE to switch to a job to do anything, you can stay in 'class mode' and stick with the custom-built role you've made yourself.
    its actually closer to what he said, each job will be tied completely to a weapon. and for at least the next 6 months, probably longer, there will only be 1 job for each weapon.

    this means gladiator is pld. pld is a tank, if you want to play tank you must be pld

    conjurer is whm, whm is the healer, if you want to be a healer you play conjurer, and if you are a conjurer, expect to be mostly expected to be a whm in party situations

    this is their current plans to this date, and are subject to change, hopefully it will evolve a lot more in the time until execution
    (2)

  2. #12
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    It seems jobs will be a sort of specialization, which i dont necessarilly have a problem with, but in that case every class needs way more than 1 to 1, for their current plans of jobs to pan out, they need like 3 times as many jobs. Otherwise they are killing many different setups, and boiling it down to essentially 7 different setups.

    they will also be tying certain set ups to one job.

    while i recognize they said they may add some new jobs for each class later, thats a big maybe, and a long time later. until then, it means you will only really have 7 setups/playstyles for any group content. Imagine ffxi with only 7 jobs
    at start FFXI had warrior,monk,white mage, black mage, red mage and thief. That's 6 XD btw it's already confirmed they'll add cross-class jobs, just not now
    (0)

  3. #13
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Adol View Post
    The OP is probably trying to think too far ahead. Indeed, it's all speculation based on what we currently see with the present armory system. The developers could make it so that jobs will have access to multiple weapon types but then again, they may not and keep it as a 1class/job/1weapon kind of thing.

    Personally it doesn't matter to me which way it goes but I can understand the OP's concerns. There's nothing wrong with discussing these things preemptively.
    currently they actually said this was their plan, he is hoping that they change or modify this plan, i do as well becaused while it has certain good points, i dont think its thed best execution for the game, and will make it feel a lot more limited until they can roll out some branching choices and more classes, which in their current timeline would have to be like 1.22+ at best, with likelyhood it wont be till 1.3+ since from what they said jobs arent really slated till 1.21, and will probably need a lot of feedback and adjustment from their own plan.

    your basically looking at probably 9 months to a year at best
    (3)

  4. #14
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    As long as I can eventually dual-wield pistols, I'm happy.

    Bring on the Gunner job!

    Anyways, FFXI operated on a class to job basis kinda. You levelled white mage i think it was, then you could become a summoner or something else, there's no reason this won't operate the same way, and that classes will be a base with which to build on lots and lots of different jobs. This game is only 1 year old, there's still a loooong way to go and it's too early to be picking apart the first small step in it's expansion, and once SE reach the 1.21 mark and/or the PS3 version is released they'll begin to focus more on where the game is going, rather than trying to fix/build up what it currently has.

    The only thing I thought strange is if Thief is actually a job. I always imaged Thief would be a class which would then expand to things like Ninja, Assassin etc. jobs, the same as Pugilists could build to Monks, Martial Artists etc jobs.

  5. #15
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Didn't you post this before?
    (3)

  6. #16
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by KiriA500 View Post
    No! This has to be a big deal NOW!
    ...okay...
    (1)

  7. #17
    Player
    Join Date
    Aug 2011
    Posts
    684
    no.

    I never posted this before.
    (1)

  8. #18
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by yukikaze_yanagi View Post
    at start FFXI had warrior,monk,white mage, black mage, red mage and thief. That's 6 XD btw it's already confirmed they'll add cross-class jobs, just not now
    actually the game shipped in japan with advanced classes, you just had to hit 30 first, no new patch expansion or anything was required this means in vanilla you had
    mnk war thf rdm whm blm pld drk brd bst rng which is 11 jobs.

    they also had an expansion out within 13 months of the originall release that added drg samurai ninja and sort of smn

    as far as the cross class thing, he said in an interview they were thinking about it, but it would be long term. Which i would say means it is more likely than not, but not guaranteed, and it would probably be a long time away, since jobs is at best currently slated for 1.21, and they are claim they will need a lot of feedback and adjustment
    (1)

  9. #19
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Yes and the cycle will continue, he get banned, he make new ID, he posts again until he got over himself that he could save the game, not sure when.. but, god help us, so we can see the day.
    (4)

  10. #20
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Konachibi View Post
    As long as I can eventually dual-wield pistols, I'm happy.

    Bring on the Gunner job!

    Anyways, FFXI operated on a class to job basis kinda. You levelled white mage i think it was, then you could become a summoner or something else, there's no reason this won't operate the same way, and that classes will be a base with which to build on lots and lots of different jobs. This game is only 1 year old, there's still a loooong way to go and it's too early to be picking apart the first small step in it's expansion, and once SE reach the 1.21 mark and/or the PS3 version is released they'll begin to focus more on where the game is going, rather than trying to fix/build up what it currently has.

    The only thing I thought strange is if Thief is actually a job. I always imaged Thief would be a class which would then expand to things like Ninja, Assassin etc. jobs, the same as Pugilists could build to Monks, Martial Artists etc jobs.
    Its not really like ffxi, where you unlock a whole different job by hitting 30 and doing some quest, its like uh.... imagine in ffxi you level to 30, then you can choose a special version of the same class, which only has 1 subjob, but has a couple more skills available and acess to only one weapon. but in this case they would only have the starting 6 classes to choose from for everyone.
    (2)

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