Quote Originally Posted by Konachibi View Post
I'm not entirely sure what the OP is trying to get at here. From what I've heard about the job system, and as you stated yourself, jobs are 'advanced classes'. Basically, that's a class of your choosing, that you use to specify your role in combat with more defenition. At the moment it's easy to have a tank with healing skills, and healing skills create LOADS of enmity, so the tank sits on auto-attack and heals themself whenever health gets low, they tank fine, and don't need a healer, which means the other player who's levelled thaumaturge and conjurer to be healer-specific is now inherently useless except for buffing and DD. Classes are nice, but they can get confusing as there's no specifics to them in any way. With jobs, tanks will now JUST BE tanks, they'll tank well, probably better than a Gladiator or other tank class, but will need a healer to help them along, so he waves to the White Mage, thus pulling people away from soloing the entire game because they can tank + heal + DD by themselves, and slowly drawing them in to socialising and playing with other people, therefore fulfilling the purpose of the online multiplayer genre.

Plus no one said jobs couldn't use multiple types of weaponry, Thief may be able to use knives AND swords, Paladins may be able to use sword + shield or two-handed, no specifics have been given about how jobs will operate or what they can use, so trying to pick faults on it when it isn't even readily available to find those faults with is a little presumptious.

But jobs, at least to me, seem more of an end-game thing. When you get to the end and want to take part in those big dungeons and such, you look back at the classes you've played, pick the one you enjoyed the most, and become the job that that entails, be it tanking, healing, casting, mellee or ranged. This way you give yourself a sole purpose with your character, are exceptionally good at the role that you choose, and get to enjoy more aspects of that role than you could otherwise do with a class. No one has said however that you HAVE to switch to a job to do anything, you can stay in 'class mode' and stick with the custom-built role you've made yourself.
its actually closer to what he said, each job will be tied completely to a weapon. and for at least the next 6 months, probably longer, there will only be 1 job for each weapon.

this means gladiator is pld. pld is a tank, if you want to play tank you must be pld

conjurer is whm, whm is the healer, if you want to be a healer you play conjurer, and if you are a conjurer, expect to be mostly expected to be a whm in party situations

this is their current plans to this date, and are subject to change, hopefully it will evolve a lot more in the time until execution