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  1. #1
    Player
    Join Date
    Aug 2011
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    684

    Save the Armory system

    Save the Armory system

    So, as you all know, the Armory System allows us to choose any class and then proceed to rank it up. Once you have levelled a few classes, you are well within your rights to combine abilities and skills from your classes and produce your own personalised role. Contrary to popular belief, the class you use to rank up does not necessarily define your role. Classes come with certain skillsets which suggest a role, but they do not impose one on you.

    Classes are a form of progression.


    I don't mean to sound patronising, but just like going to school, people who attend several classes are able to learn many different skills. The same can be said for the Armory Systen. Those who "attend" several classes (i.e., rank them up) are able to learn more abilities, and by extension, fulfill more roles later down the line. A "role" and a "class" exist as two separate things.

    Unlike a class, a job is the final product of your hardwork. A class is what you've learnt. A job is what you do. After you have progressed through the class systems, you can create a custom-made role of your choosing. I.e, a job.

    And the above statement is why I made this thread. As far as I am aware, the developers have stated that they intend to introduce Jobs as "advanced classes". But a Job should be a form of definition, not a method of advanvement.

    Jobs are not a form of progression.


    The concept behind the armory system states that players should be able to create their own role. So then why are jobs being introduced which fly in the face of that concept? A job system which imposes a pre-set role on players does not agree with the Armory system. A true FFXIV Job system should be a way for players to emphasise and define their role of choice. It should not, however, restrict and impose that role on the players.

    Jobs should be a form of role definition


    Before implementing something as frivolous as a job system, one must analyse its inherent value. Already people create specific roles using the armory system, so a job system that just imposes specific roles on people doesn't really add much, and may in fact on serve to subtract valur from the already-existing armory system.

    Anyway, those in support of the new Job System (that is to say, the system where jobs are locked to one class) are essentially supporting a one-job-one-weapon situation.

    I don't know what games you've played in the past, but surely a Job such as a Thief should have access to multiple weapons? Locking Jobs in a one-to-one relationship with Weapon Classes has essentially locked each job to only one weapon!

    bad:


    (32)

  2. #2
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
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    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Yeah yeah belgian, too bad you speaking of ****shit, and none of your ****shit will bring back manual attack
    nor the sandbox
    nor they keep the classes like are now

    also, you contracticing yourself. you say
    I don't know what games you've played in the past, but surely a Job such as a Thief should have access to multiple weapons? Locking Jobs in a one-to-one relationship with Weapon Classes has essentially locked each job to only one weapon!
    too bad they locked CLASS to weapons, and more substantially, JOBS AREN'T LOCKET 1-1 TO CLASSES FOREVER.And btw, even with jobs you can use other classes' abilities, but not EVERYTHING.
    also, changing discipline in combat ? That's broken like hell, even before to see it in motion :|
    (18)

  3. #3
    Player
    Renshi's Avatar
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    Mar 2011
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    Ul'dah
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    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Can... can we just wait for the jobs to come?
    (37)

  4. #4
    Player
    Xmbei's Avatar
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    Mar 2011
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    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    very contradicting statement's as it has been pointed out "lets keep the system as it is" "but I hate the system as it is" nice try....
    (12)
    Xeto Milanti Bei

  5. #5
    Player
    Adol's Avatar
    Join Date
    Mar 2011
    Location
    The bedroom
    Posts
    451
    Character
    Matiallais Archdalaix
    World
    Cerberus
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by yukikaze_yanagi View Post
    Yeah yeah belgian, too bad you speaking of ****shit, and none of your ****shit will bring back manual attack
    nor the sandbox
    nor they keep the classes like are now

    also, you contracticing yourself. you say

    too bad they locked CLASS to weapons, and more substantially, JOBS AREN'T LOCKET 1-1 TO CLASSES FOREVER.And btw, even with jobs you can use other classes' abilities, but not EVERYTHING.
    also, changing discipline in combat ? That's broken like hell, even before to see it in motion :|
    Upset by a thread?

    Don't reply to it and ignore it.
    It's as simple as that.

    Also yeah, jobs should have access to multiple weapon types as this gives scope to further define your role in a group. How proficient you are in using these multiple weapons should stem from your already raised classes, for example Thief could use swords or a bow.

    However, I do not agree that the armory system is in any danger as such. The developers just need to take in to account that there is a lot which can be done with the job system which would allow players to define their style of play in a job-role environment.
    (7)

  6. #6
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    I disagree but I don't really have time to pick appart your argument right now.
    If this thread is still here when I get back, I'll explain my viewpoint.
    (4)

  7. #7
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    I'm not entirely sure what the OP is trying to get at here. From what I've heard about the job system, and as you stated yourself, jobs are 'advanced classes'. Basically, that's a class of your choosing, that you use to specify your role in combat with more defenition. At the moment it's easy to have a tank with healing skills, and healing skills create LOADS of enmity, so the tank sits on auto-attack and heals themself whenever health gets low, they tank fine, and don't need a healer, which means the other player who's levelled thaumaturge and conjurer to be healer-specific is now inherently useless except for buffing and DD. Classes are nice, but they can get confusing as there's no specifics to them in any way. With jobs, tanks will now JUST BE tanks, they'll tank well, probably better than a Gladiator or other tank class, but will need a healer to help them along, so he waves to the White Mage, thus pulling people away from soloing the entire game because they can tank + heal + DD by themselves, and slowly drawing them in to socialising and playing with other people, therefore fulfilling the purpose of the online multiplayer genre.

    Plus no one said jobs couldn't use multiple types of weaponry, Thief may be able to use knives AND swords, Paladins may be able to use sword + shield or two-handed, no specifics have been given about how jobs will operate or what they can use, so trying to pick faults on it when it isn't even readily available to find those faults with is a little presumptious.

    But jobs, at least to me, seem more of an end-game thing. When you get to the end and want to take part in those big dungeons and such, you look back at the classes you've played, pick the one you enjoyed the most, and become the job that that entails, be it tanking, healing, casting, mellee or ranged. This way you give yourself a sole purpose with your character, are exceptionally good at the role that you choose, and get to enjoy more aspects of that role than you could otherwise do with a class. No one has said however that you HAVE to switch to a job to do anything, you can stay in 'class mode' and stick with the custom-built role you've made yourself.

  8. #8
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    It seems jobs will be a sort of specialization, which i dont necessarilly have a problem with, but in that case every class needs way more than 1 to 1, for their current plans of jobs to pan out, they need like 3 times as many jobs. Otherwise they are killing many different setups, and boiling it down to essentially 7 different setups.

    they will also be tying certain set ups to one job.

    while i recognize they said they may add some new jobs for each class later, thats a big maybe, and a long time later. until then, it means you will only really have 7 setups/playstyles for any group content. Imagine ffxi with only 7 jobs
    (2)

  9. #9
    Player
    KiriA500's Avatar
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    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Renshi View Post
    Can... can we just wait for the jobs to come?
    No! This has to be a big deal NOW!
    (3)

  10. #10
    Player
    Adol's Avatar
    Join Date
    Mar 2011
    Location
    The bedroom
    Posts
    451
    Character
    Matiallais Archdalaix
    World
    Cerberus
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Konachibi View Post
    Plus no one said jobs couldn't use multiple types of weaponry, Thief may be able to use knives AND swords, Paladins may be able to use sword + shield or two-handed, no specifics have been given about how jobs will operate or what they can use, so trying to pick faults on it when it isn't even readily available to find those faults with is a little presumptious.
    The OP is probably trying to think too far ahead. Indeed, it's all speculation based on what we currently see with the present armory system. The developers could make it so that jobs will have access to multiple weapon types but then again, they may not and keep it as a 1class/job/1weapon kind of thing.

    Personally it doesn't matter to me which way it goes but I can understand the OP's concerns. There's nothing wrong with discussing these things preemptively.
    (1)

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