Save the Armory system
So, as you all know, the Armory System allows us to choose any class and then proceed to rank it up. Once you have levelled a few classes, you are well within your rights to combine abilities and skills from your classes and produce your own personalised role. Contrary to popular belief, the class you use to rank up does not necessarily define your role. Classes come with certain skillsets which suggest a role, but they do not impose one on you.
Classes are a form of progression.
I don't mean to sound patronising, but just like going to school, people who attend several classes are able to learn many different skills. The same can be said for the Armory Systen. Those who "attend" several classes (i.e., rank them up) are able to learn more abilities, and by extension, fulfill more roles later down the line. A "role" and a "class" exist as two separate things.
Unlike a class, a job is the final product of your hardwork. A class is what you've learnt. A job is what you do. After you have progressed through the class systems, you can create a custom-made role of your choosing. I.e, a job.
And the above statement is why I made this thread. As far as I am aware, the developers have stated that they intend to introduce Jobs as "advanced classes". But a Job should be a form of definition, not a method of advanvement.
Jobs are not a form of progression.
The concept behind the armory system states that players should be able to create their own role. So then why are jobs being introduced which fly in the face of that concept? A job system which imposes a pre-set role on players does not agree with the Armory system. A true FFXIV Job system should be a way for players to emphasise and define their role of choice. It should not, however, restrict and impose that role on the players.
Jobs should be a form of role definition
Before implementing something as frivolous as a job system, one must analyse its inherent value. Already people create specific roles using the armory system, so a job system that just imposes specific roles on people doesn't really add much, and may in fact on serve to subtract valur from the already-existing armory system.
Anyway, those in support of the new Job System (that is to say, the system where jobs are locked to one class) are essentially supporting a one-job-one-weapon situation.
I don't know what games you've played in the past, but surely a Job such as a Thief should have access to multiple weapons? Locking Jobs in a one-to-one relationship with Weapon Classes has essentially locked each job to only one weapon!
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