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  1. #1
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90

    Level Sync QoL: Keep Abilities Intact

    Hey guys! So one of the larger not-talked-about issues about this game is how Level Sync works.

    Now in essence, I love Level Sync! It makes lower level content retain its challenge.

    However, there is something that does bother me, and that is that, during a level sync, a character effectively levels down to the level cap of that area. Which would be okay, if it also didn't cause abilities to become unlearned in the process.

    Is there any remote possibility that abilities could be removed from the Level Sync equation? Or at least give them a reduced effectiveness instead of removing them entirely? Some jobs, like WHM, SMN, and SCH don't feel very robbed by this, but other jobs, like WAR, PLD, MNK, and DRG get horribly, horribly taken down.

    I feel that, if we allowed players to keep their abilities during a level sync, that would increase motivation for players who have gotten all of their jobs to 50 to do Low Level Roulette.

    Thank you for reading!
    (19)

  2. #2
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    If I'm level 50, and I'm synched to level 20, why should I able to use Fire III?
    (10)

  3. #3
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Twilite View Post
    If I'm level 50, and I'm synched to level 20, why should I able to use Fire III?
    Because you're level sync'd. You didn't level down. You didn't magically forget how to use Fire III.
    (27)

  4. #4
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Actually, one of the biggest complaints about level sync here seems to be about losing abilities. Low levels are so boring with the 1-2 spam, and even just losing level 44-50 skills can make for a miserable experience. I would be all for that change too, but I think they would probably have to re-balance a lot of the dungeons.
    (6)

  5. #5
    Player
    Miitan's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Puchichi Puchi
    World
    Odin
    Main Class
    Marauder Lv 60
    How is this related to Quality of Life?
    (6)

  6. #6
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    I think that having all your skills available while level synced is tad a bit too overpowered - especially when you have new players (tanks come to mind) in the same party with a capped BLM or WHM. SCH is a good example for this since the pre-30 dungeons were not designed with SCH in mind. Those faeries become gods. o_0
    (23)
    Last edited by AdamFyi; 05-16-2015 at 11:29 PM.

  7. #7
    Player
    TatlTael's Avatar
    Join Date
    Mar 2011
    Posts
    54
    Character
    Tatl Tael
    World
    Hyperion
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Twilite View Post
    If I'm level 50, and I'm synched to level 20, why should I able to use Fire III?
    It would be more fun for higher level players if they could at least use their whole rotations and all their skills. Just because you're synced to level 20 doesn't mean they can't adjust things like that, it's not like you're actually level 20. If that were the case it'd be like the original FFXI level sync where you couldn't even use higher level gear and let me tell you, that was not fun.
    (2)

  8. #8
    Player
    Krylo's Avatar
    Join Date
    May 2015
    Posts
    272
    Character
    Khaela Alteri
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Because:
    Go into Sastasha hard.

    Green sprout: "Hi, first time tanking this"

    Double flare BLM.
    (17)

  9. #9
    Player
    Cutie_McSnuggles's Avatar
    Join Date
    Aug 2013
    Posts
    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    While I can see how this would be desirable, I think it would cause more problems then it would solve.
    (6)

  10. #10
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    The problem here is you'll get people expecting tanks to have their aggro generating skills and completely forget that a fresh player wouldn't have such things at a low level. Likewise, a BLM, even at level 20, could still do a ton of damage with Fire III due to its potency. Mobs and bosses are not tuned to abilities like that at low levels.
    (6)

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