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  1. #1
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Remember to keep up with your class' hunt logs. Those can be good for bridging level gaps.

    The above post is really good advice. Speedrunning your way to 50 is guaranteed to drive you away earlier than you could imagine.
    (1)

  2. #2
    Player
    Chibilidawg's Avatar
    Join Date
    Mar 2015
    Posts
    118
    Character
    Conleth Cirino
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    That'll happen when you do the 1-15 exp over & over & over again before progressing further forward with 1 class.
    (0)

  3. #3
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    I'm leveling up a monk now and once you hit 30.....omg it takes so long to level up but the good thing is you have alot of options..FATE parties..........main story will get you to 50 with job no problem....i take advantage of the 50% secondary job bonus and resting bonus....ALWAYS.... it lessens the tedium.
    (0)

  4. #4
    Player
    Dimitrias's Avatar
    Join Date
    May 2013
    Posts
    117
    Character
    Lyzon Valtin
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Why does the game really start at cap? I remember back in ffxi there was tons of stuff to do as you leveld. Things like eco-warrior, bcnm's, hunting rare nm's which were in every single zone, helping your nation control regions on the map. Plus as the game went on they added even more mid lvl content like the promy expantion which i think started at lvl 20.

    The whole lvl 1-75 in ffxi was soooo much bigger than what we have from 1-50 in ffxiv.

    I wish they wouldn't treat the leveling like a tuturiol.
    (1)

  5. #5
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Dimitrias View Post
    Why does the game really start at cap? I remember back in ffxi there was tons of stuff to do as you leveld. Things like eco-warrior, bcnm's, hunting rare nm's which were in every single zone, helping your nation control regions on the map. Plus as the game went on they added even more mid lvl content like the promy expantion which i think started at lvl 20.

    The whole lvl 1-75 in ffxi was soooo much bigger than what we have from 1-50 in ffxiv.

    I wish they wouldn't treat the leveling like a tuturiol.
    I don't quite agree with this assertion. those activities you mentioned in XI were only really popular in the first few years. After ToAU, everything was a race to 75 (then 80, 85, 90, 95, and 99 much later on) and people with non-bandwagon jobs had the worst time getting to max level. People stopped caring about the road to the cap and only cared about EXP/hr., which meant excluding jobs that couldn't TP burn and mages who weren't willing to be Cure monkeys.

    As for XIV, I don't quite mind 1-49 levels being a large-scale tutorial. Anyone who played XI would probably agree with me that it beats going through the game blind, not knowing what's safe to level on and what isn't. The story quests every 5 levels is a nice touch and is a decent palette cleanser after fighting through dungeons and FATEs.
    (1)
    Last edited by Hayward; 05-19-2015 at 11:25 AM.

  6. #6
    Player
    Kaitlen's Avatar
    Join Date
    Oct 2014
    Location
    Ul'Dah - Gladiator
    Posts
    252
    Character
    Madeline Mirata
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Hayward View Post
    As for XIV, I don't quite mind 1-49 levels being a large-scale tutorial. Anyone who played XI would probably agree with me that it beats going through the game blind, not knowing what's safe to level on and what isn't. The story quests every 5 levels is a nice touch and is a decent palette cleanser after fighting through dungeons and FATEs.
    Uhh... I remember XI and the horror of getting trampled in La Theine Plateau by these little plants. Everyone remembers the pilgrimage to Valkrum Dunes and then Jeuno, right? I had such a hard time understanding /check and the fact that as a WHM, I ate dirt so quickly and so often... it was all trial and error.

    I like XIV's style but I think it's way too forgiving in some cases. No sense of danger or risk. You couldn't easily run away from mobs in XI (i.e. camping near zone line for protection, haha!)
    (2)

  7. #7
    Player
    chococo's Avatar
    Join Date
    Feb 2012
    Posts
    342
    Character
    Chococo Cobo
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Hayward View Post
    Anyone who played XI would probably agree with me that it beats going through the game blind, not knowing what's safe to level on and what isn't.
    No sorry, I've played alot of FFXI and I still agree with Dimitrias. There was more fillers in between as you leveled. XIV is rush rush rush to 50 then grind grind grind to get everything AT EVERY STEP EVERY PATCH. Surely several-year-old content will inevitably be abandoned, this would happen in any game. But by TOAU the game was already several years old and the world/system well established.
    (0)

  8. #8
    Player
    Quixotica's Avatar
    Join Date
    May 2015
    Posts
    34
    Character
    Trik Ursine
    World
    Jenova
    Main Class
    Pugilist Lv 45
    Quote Originally Posted by Dimitrias View Post
    Why does the game really start at cap?.
    My guess is it's due to WoW. WoW has very much defined the mentallity of pretty much every MMORPG of the last 8 or so years, and as such the vast majority of MMO's that have come since copy it's mantra of "Rush to Level cap to do dungeons and raid, nothing else matters".

    XI really didn't have a whole lot to do while leveling, I spent many an hour sitting in Valkurm killing goblin trains for lack of better things to do. It was just from a different era when level cap wasn't expected to be the games massive focus the way it is in modern MMORPG's. Today's MMO's are largely focused on that end game gear grind experience, typically through some kind of raid play, the leveling experience is typically relegated to near irrelevance in these titles as a result..
    (1)

  9. #9
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Quixotica View Post
    My guess is it's due to WoW. WoW has very much defined the mentallity of pretty much every MMORPG of the last 8 or so years, and as such the vast majority of MMO's that have come since copy it's mantra of "Rush to Level cap to do dungeons and raid, nothing else matters".

    XI really didn't have a whole lot to do while leveling, I spent many an hour sitting in Valkurm killing goblin trains for lack of better things to do. It was just from a different era when level cap wasn't expected to be the games massive focus the way it is in modern MMORPG's. Today's MMO's are largely focused on that end game gear grind experience, typically through some kind of raid play, the leveling experience is typically relegated to near irrelevance in these titles as a result..
    nothing like that, it's more people don't enjoy anymore the time where you spend countless hours to farm for get a bit of exp. you don't play for face challenge, but for exp. a lot of people hated this.
    what you want is like this:

    - you are the squire and you play the training time he spend in the barrack to become stronger before go to war.

    the other want:

    - train fast and join the battlefield.

    another point that seems to be out of your sight, even with long leveling, most of your time (if you stick for long enough) will be spend to max level.


    Quote Originally Posted by Felis View Post
    I have read that 60 also will play differently than 50. So 50 teach you nothing in 3.0 ^^
    and? for get to the 60, you first need to reach 50, if people don't want to reach the 50 it's pointless to talk of the 60 to them.... worst it's even pointless for them to take the expansion. because that the whole point, the leveling it's only a tutorial, it's the vision of the producer and more important the vision of most player around. if that displease you i dunno what to say exept... are you masochist?
    (0)
    Last edited by silentwindfr; 05-19-2015 at 02:29 PM.

  10. #10
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Dimitrias View Post
    Why does the game really start at cap? I remember back in ffxi there was tons of stuff to do as you leveld. Things like eco-warrior, bcnm's, hunting rare nm's which were in every single zone, helping your nation control regions on the map. Plus as the game went on they added even more mid lvl content like the promy expantion which i think started at lvl 20.

    The whole lvl 1-75 in ffxi was soooo much bigger than what we have from 1-50 in ffxiv.

    I wish they wouldn't treat the leveling like a tuturiol.
    That's a load of bull and you know it. Eco-warrior was pointless other than giving a pittance of gil. Most rare NMs were either camped ruthlessly and required a high level, or were entirely worthless and just wandering around because nobody cared. BCNMs are the only leg you have to stand on, but those were useful because some of their drops were downright required for classes, not because they were designed for low levels to do. FFXI was always a race to max level. It was probably just also your first MMO, which meant you spent your time enjoying every minute of it and have a great, although flawed, memory of it.
    (0)

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