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  1. #31
    Player
    FullMetalBishop's Avatar
    Join Date
    Sep 2011
    Posts
    18
    Character
    Melira Thralwyn
    World
    Siren
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by VydarrTyr View Post
    "
    You still haven't given any reason why everyone else should be limited to your playing time. I'm honestly wondering what your answer is. It doesn't make any sense to me. How are you hurt by the fact that some people can play more than you?
    THANK YOU. i may not agree with everything the post said but this is the key element to everything. SE tries to balance the game by making the people who have more time on their hands WAIT for the people who are too busy to catch up but in doing so your leaving people with boredom and boredom leads to finding something better then the boring thing to do, which means people will leave the game permanently if they find theres nothing better to do, which at the moment means nothing but people wont pay subscriptions for a monthly game if they can only play for an hour or 2 out of the day and then have nothing to do for the rest of that time, that would be an extreme waste of money, im paying 15(including character fee obviously-if just one) dollars a month to play a game for 2 hours a day and then have the OPTION to play longer but not be able to do anything but grind the rest of that time...hmm i could do that, or i could go to City of heroes/villains and do a bunch of missions or rob a bank or do a task force or the millions of other filler missions /quests they have for people to do. but thats not what i want to do thats just an example of a game that at least has some filler if you cant do something in specific. i LIKE ff14 its one of the most beautiful games ive played and i like how the system works in battling and crafting/gathering its nice but i want MORE of it not restrictions on them.

    the word there is filler. city of heroes has that consept where its like okay we have stuff for you to do but if you cant QUITE DO IT yet, we have these repeatable quests you can do, "save someone/kidnap someone, defeat this bad guy, go steal this/ prevent this from being stolen" etc etc until you can do what you need to do! here you go. yes they are a little repetitious but at least it gives you something to do that doesnt JUST consist of killing things for no reason, it gives you reason and somethig to do until you can achieve that level to do what you wanted to do. why cant leve's be more like that where yea they are the "go kill this or that" over n over, but at least you get rewarded for doing it and you get the bonus's. and if they didnt have the restrictions on the leves just change the size of the bonus's to balance out. lvl 10 leves can give you 2-5k which is nice but if you can keep doing them over n over again only make them give 1-3k or something to balance out the fact theres no limit.

    That goes for crafting too. if you cant increase your craft level its usually because you either dont have enough ingredients or the ingredients you need are not as easy to get as you'd hoped, what do you do to solve that? do a leve that gives you the items so you can at least increase a LITTLE bit. but then when your lets say level 10 in your craft and you check the lvl 10 craft leve options and theres only 2 for the im at, you do the two fo those in like 30 minutes and your done..then what? back to a grind AGAIN. it all leads to grinding enemies wether it be to kill them for W and M classes or to farm the items for crafting.

    Even if the leve's have a restriction have more quests for us even if they arnt main storyline i walked around for a long time for the first time by camp drybone and had found that camp up northwest-ish that has that guy with the quest about being attacked in a cave by Dodo's and was like OMG THIS IS A QUEST WOW WHO'DA THUNK IT. if theres more NPC's that do that then YES thats what we want. a random person standing there being like "hey friend can you help me i can give you something for helping me, just go and do this: ---" even just standing around the city or the camps have a few new NPC's that are walking around with a few quests. so far the only two quests in ul'dah that i have seen that are like this are the one that starts in the pugilists guild about the warriors and you talk to like 5 or 6 people, and the one from the place north of drybone with the dodo's. thats it. i know theres one other one in ul'dah just cant remember where i got it. i understand im not far in the game..but to only find 2 or 3 in the first 11 levels of gameplay for me is kinda sad to see:/
    (0)

  2. #32
    Player
    FullMetalBishop's Avatar
    Join Date
    Sep 2011
    Posts
    18
    Character
    Melira Thralwyn
    World
    Siren
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Cycloptichorn View Post
    Changing the rate at which leves accrue doesn't change the level of content available, in the slightest. It only adjusts the rate at which you can do that content. And I would submit that our 'hardcore' players are going to love the change as well, once they get used to it.
    anything that takes time to get used to isnt love, its acceptance, like the step mother you never wanted or the cat that scratches you when you go near it instead of sitting on your lap. or the dog that barks a thousand times a minute. whatever the reason, if it takes time to get used to it its not something you can love. everyones argument seems to be on wether people have time to play or not etc etc..well thats their business and the game itself shouldnt have hand in wether or not people have time or not..

    the people who know they dont have a lot of time on their hands KNOW that they will take longer to level up or do whatever it is they were going to do. it should be players choice on if they want to sit at home and be no-lifer 24hr gameplayers or not, as sad as that sounds its true. all of these "implimentations" and "changes" they are trying to do are to balance how much people can do in how much amount of time and how effective they will be for that amount of time and all that when they should be more worried about "if this person has two hours to play the game, they should be able to do this this this and this and that" if someone has 5 hours to play the game they should also be able to do this this this and that and oh yea lets have this for them to do as well, the person with only two hours can still do that option but they might have to use those 2 hours to do it or do the other stuff, its their choice either way its there for them when they want it" not "well the guy with 2 hours has 2 hours to do that but the guy with 5 hours on his hands only has 2 hours worth of stuff to do then he/shes gotta sit with a thumb up their bum until they can do the stuff again" the whole argument is solely based on them trying to control how much people do when we should be able to make our own choice on wether or not to waste our time for hours on end of for a few hours a day. "thanks for the Warning SE i will keep it in mind but if i dont feel like doing anything today i would like to sit and enjoy your game for a long time, thank you."
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  3. #33
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I think you misunderstood how leves are going to work. You get 4 every 12 hours, yes, but those 4 "Slots" will keep building up to a max of 99 so as long as you have free slots you can get more leves. Don't do leves for a week and you will have 56 leves you can do whenever you want however you want.

    It will be easier to level a crafting class because the leves will reset when you complete or fail them, not just when the timer runs out, so you can repeatedly get those annoying high ranking crafting leves that there are so few of.

    The issue some are having is that we are getting a total of 12 leves every 36 hours as opposed to the 16 we have now. If you do only crafting or only battle/gathering leves, you are progressing much much faster, since any leves of the other type that you never used would essentially be up for grabs for the class you actually want to level. If you split between them you will be progressing a little slower than before.
    (0)

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