Oh, I'm sorry. I must have been a little sloppy there.
See, you thought that I was fretting when in fact I was expressing disdain. It takes me almost no time whatsoever, so I don't think there's any reason for you to be concerned as to whether or not it's an effective use of my time.
I don't want our game designed around the needs of those who are addicted to it. It's a profoundly dumb way to design a game, and it doesn't work for the majority of users. The current system of leves isn't effective for most users. The system they are suggesting would be FAR more effective for most users than the current one; the pushback from hyper-addicts to the game deserves pushback from the rest of us who cheer on the changes they are making.
I disagree, and so does SE. You should take a minute next time you log in to actually read the message that pops up when you begin the game; yaknow, the one that SPECIFICALLY WARNS YOU not to play 24/7. That says not to forget your friends, family and work.Yes, it's just a game. Obviously. But SE should want people to want to play their game 24/7. That should be SE's goal. To give players a reason to log in and spend all their free time running around Eorzea.
Changing the rate at which Leves accrue has nothing to do with adding content. They aren't adding OR subtracting content by doing this; they are merely changing the way content accrues. And it falls right in line with their stated overall strategy of making Leves less important to the game overall.So if you're suggesting that SE shouldn't worry about implementing enough content to entertain players who want to play every day, then I sincerely hope SE doesn't follow your advice.
So what? There's nothing to do at 50 that you can't do at a lower rank already.a) With fewer leves, it's going to take longer to rank up to 50;
They aren't reducing the number of leves, just changing the rate at which they accrue.b) Reducing the number of leves is going to reduce the amount of available content.
No, it doesn't.Yes, we're still free to do other things, like grind or explore or whatever. But my chief complaint about the game since CE release has been a lack of content. Reducing the number of leves reduces the amount of content available.
You're incorrect about that, at least for me. There are MANY times in which I could do 16 leves in 36 hours. There are days in which I can do 16 leves in 10 hours. But there are also days that I can't play at all, because of other things going on in my life.1.19 will apparently include additional content, which will hopefully offset this loss somewhat. And I understand they're trying to bend the focus of the game away from leves. And I also understand that folks like you and Bigcatman are unlikely to be able to do 16 leves every 36 hours.
The new system allows for me to store the leves up for when I do have time. I WILL be able to do 16 leves in 10 hours once the new system drops - and what more, those can be ALL combat or ALL crafting or ALL gathering. The proposed system offers significantly more flexibility for all players. Let's not give SE crap just b/c a few people will have their addiction impacted - slightly.
Changing the rate at which leves accrue doesn't change the level of content available, in the slightest. It only adjusts the rate at which you can do that content. And I would submit that our 'hardcore' players are going to love the change as well, once they get used to it.But I'd respectfully submit that the amount of time you can spend on a game shouldn't be the outer limit for everyone. In fact, it might even be a good thing for everyone -- including you and Bigcatman -- if the game offered enough stuff to do that even hardcore gamers could log on an enjoy it.