Oh, well, that definitely changes things. You have expressed disdain for people who waste their time playing videogames by posting a wall of text on an internet forum about a videogame. No, wait. I guess my point still stands.
So if I can manage to do 16 leves every 36 hours -- which takes maybe 3 hours -- then I'm a "hyper-addict"? Ok, doctor. I'll be sure and give your medical opinion its due consideration.I don't want our game designed around the needs of those who are addicted to it. It's a profoundly dumb way to design a game, and it doesn't work for the majority of users. The current system of leves isn't effective for most users. The system they are suggesting would be FAR more effective for most users than the current one; the pushback from hyper-addicts to the game deserves pushback from the rest of us who cheer on the changes they are making.
And while I appreciate that it's very, very easy -- and probably even comforting -- to just assume that everyone who makes different choices than you is afflicted with a personality disorder, that's a very self-centered view of the world.
Well, that's a fancy little bit of wordplay. I like how you called it "changing the rate at which leves accrue" rather than "reducing the rate at which leves accrue." Super tricky, that. Do you work in politics?Changing the rate at which Leves accrue has nothing to do with adding content. They aren't adding OR subtracting content by doing this; they are merely changing the way content accrues. And it falls right in line with their stated overall strategy of making Leves less important to the game overall.
Reducing the rate at which leves accrue reduces the amount of stuff that people can do in the game. And that's the point. We want more stuff to do in the game.
SE acknowledges that there's just not much to do in the game right now. They're working on increasing the amount of stuff to do in the game (i.e., "content"). But given the current dearth of content, and the fact that SE is trying to increase the amount of content, it seems counter-productive to reduce the number of available activities.
As I said, there's a lack of content. Glad we agree on that.So what? There's nothing to do at 50 that you can't do at a lower rank already.
They're reducing the number of available leves. There can be 1,000 potential leves, but if I can only run one per month, then there's not much to do in the game.They aren't reducing the number of leves, just changing the rate at which they accrue.
So you can't complete 16 leves every 36 hours. In other words, what I said was correct.You're incorrect about that, at least for me. There are MANY times in which I could do 16 leves in 36 hours. There are days in which I can do 16 leves in 10 hours. But there are also days that I can't play at all, because of other things going on in my life.
Are you just disagreeing with everything I say to be disagreeable?
There you go again. Anyone who plays more than you is "addicted" to the game? When did you become the standard for videogame addiction?The new system allows for me to store the leves up for when I do have time. I WILL be able to do 16 leves in 10 hours once the new system drops - and what more, those can be ALL combat or ALL crafting or ALL gathering. The proposed system offers significantly more flexibility for all players. Let's not give SE crap just b/c a few people will have their addiction impacted - slightly.
In order for this game to succeed, FFXIV is going to need to appeal to both the casual and hardcore gamers. While you may have disdain for people who play more than a few hours a week, SE needs to appeal to those players, too. And offering more content is only going to help the game by increasing the options available to everyone. Including you.
And it's not like it hurts you if other people play more than you. So I'm honestly surprised that anyone is arguing for their to be less fun stuff to do in the game.
Egad. That's the whole point. "Content" that you can't do is useless.Changing the rate at which leves accrue doesn't change the level of content available, in the slightest. It only adjusts the rate at which you can do that content.