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  1. #1
    Player
    Ramzal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    174
    Character
    Tilis Vigard
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90

    Elemental Resistance change.

    Can we have a change in the future over how elemental resistance works? Or rather, a buff to them in general. As it stands now, it takes a lot of Materia and gil just to make a significant difference in the elemental damage you suffer and the effort does not match the reward. If anything it would add more depth to the game to give players a choice to put resistance materia on their armor in order to decrease incoming damage.

    Edit:

    Allow me to be perfecting clear here. Crystal clear.

    I AM NOT TALKING ABOUT THE DAMAGE YOU DO BEING SCALED WITH ELEMENTAL RESISTANCES.

    That would just ass a whole level of complications and exclusions from parties that we don't really need. Tanks are already being excluded from some parties apparently for not doing a certain amount of DPS and that already is insanity to me. I'm talking about the damage you receive being lowered as you increase your elemental resistance through melds of CRAFTED GEAR, NOT DUNGEON/RAID GEAR. We already can't meld materia to dungeon gear--that isn't happening ever, and there's nothing showing that it would ever happen as they made a point before in saying "No. Meld to your crafted gear. Also eat more greens. They're good for you." I'm pretty sure Yoshida said that about eating greens... or if he didn't he should. They are good for you.

    Dungeon/raid gear is unique in the fact that it comes with a preset build of stats for you already there and cannot be changed. If you were allowed to change what stats are on raid gear, it makes that gear far less unique and just stronger mirrors of crafted gear.
    (1)
    Last edited by Ramzal; 05-15-2015 at 02:45 PM.

  2. #2
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    The whole elemental wheel should be brought back, damage and defense as well as the affinities for casters. :/
    (15)

  3. #3
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by BreathlessTao View Post
    The whole elemental wheel should be brought back, damage and defense as well as the affinities for casters. :/
    WHM, BLM, SMN, actually pretty much every class that has access to spells would need to be reworked. Those 3 just come to mind that would need to be drastically and fundamentally reworked to function with an elemental wheel in regards to damage. Bad idea overall.

    As far as adding a real purpose to elemental materia for defense, SE would need to add materia sockets to end-game gear other than crafting and buff their bonuses. Not keen at all on that idea. Would also make fights even more gimicky where you need to stack x materia for this fight and y materia for another, leading to having to have multiple sets of identical gear with just the materia melded to them being different. Imagine having to farm/collect 4+ complete sets of Dreadwyrm gear (pre-unlockable spam) and then having to stack a different elemental defense to them in order to get the most benefit when fighting bosses that use different elemental attacks. (obviously BiS isn't fully Dreadwyrm gear so no one would farm a complete set if they want toe benefit the most from their gear, but the general meaning is there)
    (1)
    Last edited by SDaemon; 05-15-2015 at 02:17 PM.

  4. #4
    Player
    Ramzal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    174
    Character
    Tilis Vigard
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SDaemon View Post
    -snip-
    No, I'm pretty sure they wouldn't have to have dungeon dropped gear have materia slots as they don't do that now despite the fact that the far more "useful" critical hit and determination materia COULD be slapped onto dungeon armor if they allowed it but they don't and you can't. To be honest, I firmly believe that having identical gear with different materia melded onto them is the point as it adds variety to crafting and the battle system. I currently have a set of Wootz armor for each element. I don't have to imagine it as I did it. Was it expensive? Yes. Was it fun? In my opinion, yes as I had to make each armor myself and raise up the money in different ways to afford the materials, materia and carbonized matter (I got lazy, I'll admit it there with the matter) in order to make the armors.

    If they would put in a system where you need to use dungeon gear for melds they would have done it already considering we could have made our own BiS gear from Coil 1 with savage aim and might materia. I'm talking about crafted gear. I'm even betting it would be better for the market boards as it would give people more incentive to buy or sell elemental materia for melding.
    (0)
    Last edited by Ramzal; 05-15-2015 at 02:19 PM.

  5. #5
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by SDaemon View Post
    WHM, BLM, SMN, actually pretty much every class that has access to spells would need to be reworked. Those 3 just come to mind that would need to be drastically and fundamentally reworked to function with an elemental wheel in regards to damage. Bad idea overall.
    First off I totally agree, elemental resistances aren't really a thing in this game because Yoshi-P wanted to make it so no one could get discriminated against based on the elemental damage they deal. While on the DEFENSIVE side this means everything is a bit oversimplified, it also gives leeway for the designers to create more interesting fights without absolute gear requirements. I've played games with resist gear. It wasn't as fun as people think it would be.
    That said...
    SMN actually wouldn't need much, their damage is unaspected.
    BLM, WHM, and BRD all deal aspected damage, though the latter is physical instead of magical.
    (3)

  6. #6
    Player
    Ramzal's Avatar
    Join Date
    Aug 2013
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    Ul'dah
    Posts
    174
    Character
    Tilis Vigard
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by kyuven View Post
    -snip-
    Allow me to be more clear here. I am not referring to damage you DO should be scaled with elemental resistances. That would add a whole level of tombuggery that no one really needs. I'm talking about damage you receive. Opening up another avenue for choice in the matter to decrease the damage you receive by not only focusing on materia melds that currently are all about the big numbers you DO. Creating a choice between increasing damage and decreasing damage taken to a personal preference.
    (0)

  7. #7
    Player
    SDaemon's Avatar
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    Aug 2013
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    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    If SE would do this, why restrict it to crafted gear? Without the benefit of the added crit, det etc etc on crafted gear, dungeon/raid gear of higher ilvl is superior by far. So slapping the element materia on crafted gear is horrible for you unless they made the elemental materia incredibly OP.

    Quote Originally Posted by kyuven View Post
    First off I totally agree, elemental resistances aren't really a thing in this game because Yoshi-P wanted to make it so no one could get discriminated against based on the elemental damage they deal. While on the DEFENSIVE side this means everything is a bit oversimplified, it also gives leeway for the designers to create more interesting fights without absolute gear requirements. I've played games with resist gear. It wasn't as fun as people think it would be.
    That said...
    SMN actually wouldn't need much, their damage is unaspected.
    BLM, WHM, and BRD all deal aspected damage, though the latter is physical instead of magical.
    SMN can cross certain spells, like blizzard and aero. While it isn't really a staple to them, the fact that they can cast those spells impacts them too. (oh sorry, thinking of SCH w/ aero lol)
    (0)
    Last edited by SDaemon; 05-15-2015 at 02:27 PM.

  8. #8
    Player
    Ramzal's Avatar
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    Aug 2013
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    Ul'dah
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    174
    Character
    Tilis Vigard
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SDaemon View Post
    -snip-
    Because as it stands dungeon/raid gear is a gradual increase of pure power and damage output/increase in healing. It should stay that way as dungeon/raid gear is your reward for beating a hard challenge. Crafted gear is your reward for grinding for hours until you make what you want and gives you the option of customization. If you were to make dungeon/raid gear have slots for elemental resistances all that does is kill how unique they are and makes crafted gear pointless as you can customize that. I'm not talking about making elemental materia useful to the point that you turn every attack that was 2000 damage down to 100 but at the very most cut that damage by 20%-30% when you meld out your gear completely. You have to understand that even with elemental resistances NOT being prominent/overly important in this game for each armor I've dropped at least 1.3 million gil in costs and that is excluding the accessories.

    There's six elements in this game, meaning a minimum of 7.8 million gil spent overall---again, not accounting for accessories. For most people this could be seen as not worth it but for some it could be if the resistances were made worth while to them. I'm talking about opening an avenue for those who would be fine with losing dps in favor of gaining defense. More or less a shield oath that you would have to work and pay for.

    SMN can cross certain spells, like blizzard and aero. While it isn't really a staple to them, the fact that they can cast those spells impacts them too. (oh sorry, thinking of SCH w/ aero lol)
    That would be the case if I were talking about changing how much damage what attacks do depending on what enemies you are against... which again--for the third time I am not. I am talking strictly about the damage players receive from attacks. Again. Damage that players do to enemies is not the subject here. Damage you take from enemies is.
    (0)
    Last edited by Ramzal; 05-15-2015 at 02:43 PM.

  9. #9
    Player
    Nutz's Avatar
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    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    I'm not really for this change exactly, but I think they should just remove (or at least hide in the UI) elemental resistances if they're not going to make them matter in the slightest. Even in FFXI where they did have a noticeable effect everybody ignored them most of the time (mostly gear with a lot of resistance was otherwise terrible). The biggest problem I see with this is that it might affect what tanks do with their armor, but nobody else. Certainly nobody is going to sacrifice damage on a DPS class to get elemental resistances unless it's completely mandatory to pass some incoming damage check, and I don't think the devs want to open that can of worms.
    (2)

  10. #10
    Player
    SDaemon's Avatar
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    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ramzal View Post
    snip
    Than what would be the benefit of it over superior gearing/melding? Other than the gimmick of having melded your gear with elemental materia, as you already have, why would players do it? If it doesn't offer something meaningful over the current gearing/melding system.

    Also why would I need to understand that you dropped 1.3 million gil on doing it? You dropping over a million gil on something doesn't make it important to the overall game....

    Quote Originally Posted by Ramzal View Post
    if I were talking about changing how much damage what attacks do depending on what enemies you are against... which again--for the third time I am not. I am talking strictly about the damage players receive from attacks. Again. Damage that players do to enemies is not the subject here. Damage you take from enemies is.
    You DO realize that the responses about damage are in response the 2nd person that posted in this thread and not you? Stop being overly defensive over comments not directed at you.
    (1)

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