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  1. #1
    Player
    viewtyjoe's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    55
    Character
    Meinir Argall
    World
    Famfrit
    Main Class
    Lancer Lv 70
    Quote Originally Posted by KaedrianLiang View Post
    SE implements new items, ilvl 150, Player sees an item item.i150 (Stats C and D)

    Ideal Reality: In the case where exact numbers were posted, item.i140, ends up having greater dps/hps than, item.i150
    This has been the case in a grand total of zero MMOs I have played seriously. The only way to implement that would be to have nothing but main stat and maybe weapon damage. Anyone who has played WoW or other games that offer percentages and such can attest to the fact that various classes value different substats differently. It's the nature of the way various abilities work and such. For an FFXIV example: BLM loves skill speed. Their mechanics mean casting faster is always better, since there's no downside (I'm sure someone will correct me, but it's the general idea). SMN doesn't want it. The nature of the way they do damage means they value other stats.

    Part of learning to play well is understanding what stats are more valuable for your job, and the only way to figure that out is through the community's time and effort. They may not have exact calculators, but they've created fairly accurate models to determine these things. Playing well is as much being willing to go out and look for resources from others in your job as it is pushing buttons in the correct order with minimal time between actions.
    (0)

  2. #2
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    Quote Originally Posted by viewtyjoe View Post
    /snip.
    You are misinterpreting.
    (0)