What I do in low level dungeons is pull first, then mark. I cycle through the targets after the first or second flash, see which one a DPS has the most aggro on, and mark that one. Most DPS will ignore marks in low level dungeons anyway, so if you're going to mark, you might as well at least make it look like people are following your orders by telling them to do what they're already doing xD Then you can mark another with 2, and maybe they'll attack that one next. There's never a need to mark the last target.
In addition to marking after pulling, you can also mitigate this problem by leaving a fight before the last mob dies. Wait until it's at ~10%, and then just run off to the next group. The DPS will be too busy attacking the moving target to pull ahead of you.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
Look at it from a practical point of view. Your job is to not let the enemies murder your team. Your DPS pulling is not going to cause this to happen, worse case scenario the DPS just dies before you can take enmity from him. Overpower / Flash is going to handle the vast majority of this job for you. If anything, this should be a complaint of the healer, because mobs pulled outside Flash/Overpower are MUCH likely to draw enmity from the healer.All in all I'm not mad. I've gone in with that crazy mindset now. Next time it happens I'm going to do the clap emote on whoever pulled intentionally and watch cheering them on. Or I'll clap and cheer for a little bit then DPS. Or maybe I'll do a dance while they get beat up. So many ideas I have. Tanking is GREEEAAT! ^_^
If everyone is alert and not AFK, almost nothing changes whether you pull or a DPS pulls, except the fact you aren't doing it. It's likely you're just playing with people more experienced at the game than you. Many of the lower dungeons can actually easily be cleared with 4-DPS or 3 and a healer. As long as the healer isn't being hit, the tank is doing his job. If you're AoEing and the DPS pull more than you can handle, then you can complain. But this thread just seems like a hissy fit that you aren't getting the chance to cast shield lob more often.
What i think bothers tanks is the idea that you aren't as important as you think you are, and letting the DPS die in retaliation is your way of trying to prove otherwise. There's really nothing insulting about DPS or healers pulling heists without you giving them the ok to do so, unless you actually think this way.
Last edited by Edellis; 05-23-2015 at 02:23 AM.
Look at that grammar and raw stupid rage. That man's a tank not a leader!
What is bothersome is the game play was set-up to rely on team members playing their role to get through the dungeon.When people start thinking "I have done this for the billionth time and I don't care about you or anyone else but me", it no longer focuses on team work. May as well bring on the solo dungeons.
But you aren't solo. And they aren't fighting solo. And they aren't stopping you from doing your job. They aren't stopping anyone from doing their job. I can see if they're just running rooms ahead without you, but if they're in your face, i don't see why on earth you can't just walk over there, press a button once or twice and take the mob from them.What is bothersome is the game play was set-up to rely on team members playing their role to get through the dungeon.When people start thinking "I have done this for the billionth time and I don't care about you or anyone else but me", it no longer focuses on team work. May as well bring on the solo dungeons.
Again, this is a complaint for the healer, not the tank. Theoretically, if the DPS can go run off, pull mobs without you, and the healer is able to keep him alive...you should just switch to sword oath and make the whole dungeon go quicker.
Kind of reminds me of tanks complaining about healers switching to cleric stance when the healer never lets them die. Tanks cry about everything.
Last edited by Edellis; 05-23-2015 at 03:31 AM.
Who said anything about watching HP? O_o You must be referring to one of my posts later in thread rather than the topic since nowhere in the topic or anywhere in thread do I say that. That post was referring to how when I'm playing as DPS I hate when tanks don't mark and not always easy tell which one is the tank's primary target until one of the mob's HP gets lower than the others. So this is why as a tank I mark so the DPS knows which to attack, so they don't have to rely on one getting to lower health first to know. Aggro meters are only good for seeing others aggro and your own, not which mob is tank's primary target.U mm OP, you know about the 2 different hate meters right? The party bar list And then the stoplight. The stop light tells you your agro level on all the mobs, whi ch it seems you don't know what this is. You shouldnt be watching a mobs hp you should be watching its agro tables, if your watching a mobs hp to know what to atk (like you said you are) youbare doong it way wrong, Also if you never paid attention to what your tank was doing when you played dps, then that's bad on you. You should be able to tell if ita a good tank, bad tank, and what they should be doing. judging by your anwsers i can promise you their is a lot more happening in thia dungeon that the dps are seeing that you arent, because you never paid attention. Your first example for instance, those bombs explode and die and give xp, without fighting them. You should just keep pulling mobs while keeping the bombs on you till they blow up on their own.
As for those bombs you are referring to, no, they don't blow up right away. You are thinking of the ones that spawn at fixed points in the dungeons, like ones that spawn when you pull those chains. The other bombs explode randomly. Some will go an entire fight and not explode. If they exploded instantly I wouldn't of said they fought the 2 enemies.
I've reported your first post. I'm female, not male, and I have no idea why you talk to people that way. No one was raging. Annoyed, yes. Raging, no. You outright started flaming for no rhyme or reason. That's toxic to the community and the forums.
Last edited by h0tNstilettos; 05-23-2015 at 04:21 AM.
Last edited by Ceodore; 05-23-2015 at 04:56 AM.
Indeed, as a healer main this kind of behavior is disconcerting, especially because not all tanks are on the ball. If a DPS pulls a pack and the tank is dithering about, I'm not going to heal that DPS. This is not to be selfish, to feel entitled, I'm keeping myself off of those mobs' aggro table. I have never had a DPS go out of their way to pick up any mobs off me after I heal them, only once they've finished tunnel visioning whatever they decided to pull. Particularly with dungeons beyond Stone Vigil, things hit squishies hard, and I'm not about to pull a dragon aevis on my own head, getting my heals constantly interrupted, and getting killed because of a BRD with an itchy trigger finger. That DPS can die and the mobs will leash back to their natural habitat. If you want to control the pace, roll a tank. I did, and turns out I actually enjoy it.
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