I had different experience on this.. In that same room, i pulled 1 enemy set and the 3 bombs loitering around intentionally, and the dps criticised me for doing so and died from the bomb exploding..In Halatali one of the DPS decides to pull in one of the large rooms with bomb circling it and other mobs. When this happened I just stood there and watched, because if you're going to pull I'm not going to help you. Simple as that. With kiting they were able to beat the two enemies. Afterwards I said, "Don't pull please. I'm the tank."
why didn't you shield bash and or shield swipe the bombs?
Waste of time. Best solution to the bombs is to weave them all in with a mob pack. Save for last. Hope they blow up before you get to them and just dodge. You're then effectively letting a mob kill itself and getting near free exp at the expense of perhaps the healer having to spam cure you instead of dps. But once they start blowing up, they can go back to DPSing and you still save time.
That doesn't matter. If you think the tank is too slow, than ask him if he can pull faster, especially since he said he's new to tanking. Don't just freaking rush in. It doesn't matter if the mobs are "easy" and you think you can "handle" it, its just rude as hell. If the tank ignores you then you can be a childish prick if you want to.
Personally, I have NEVER encountered this but I haven't done low-level dungeons in forever.
I've had it happen in a higher level dungeon. In Sas HM.
Naturally I ask how much I can pull, pull what the healer can handle and go. All is going well up until the first boss, where in the middle of the fight the other dps DCs. No prob we make it through anyway. After the fight I try to kick the person who has DCed. Nope the ninja has grabbed the treasure {making it so I can't kick said person} then runs ahead to pull the next trash. I check their gear and lo and behold all dreadwyrm shit. The person thinks they are the and all be all of everything. When I ask them to wait so we can kick a person and get a new one, I get told to stop being a pansy/baby this is old content it doesn't matter we can keep going.
Fine if they wanna tank, then so be it. I let that person and the healer go ahead and wipe. Told them to let me tank. ANd guess what rinse and repeat through the whole damn dungeon. We did finally get a person and they were the only person to care about mechanics in the last fight. As the Dread Ninja focused only one the boss forcing the healer to do extra work since the arms weren't going down.
Honestly it's high level dps who I find give the most problems. They think they are the shit, and if you don't agree you are a butt hurt pansy/casual who shouldn't be playing an MMO Actually, it's just about any person who has dreadwyrm gear who is a jerk.
Last edited by queenevilfluffy; 06-16-2015 at 01:55 PM. Reason: Stupid character limit
I haven't had nearly as many bad experiences but it's not like "high-end raider looks down on anyone who isn't one" is exactly rare in MMOs. Best you can do is grit your teeth and push on as best you can usually. Have had Dreadwyrm tanks in the past who did the ol' face-check mobs without so much as a Flash + stand still long enough to take damage without popping cooldowns inbetween pulls and then got mad me as a Healer that I didn't "put my Faerie away" while pulling.
Simple explanation's to why this is happening to you is...
1) You wait to long to pull
2) Once you do pull if you have a hard time keeping aggro just spam flash for the group of mobs. then 1/2/3 the ones that you see are getting focus for dps and you'll hold it. If you have trouble with aoe dps on a large group spam flash and use youre fast/riot blade combo for mp and keep flashing. Should never ever have a problem with these two options.
3) Suck up the fact that they pull and take the aggro back. flash the area of mobs and 1/2/3 the targets they are on, eventually you'll take it and continue on your way.
When I dps and I see tank hesitating I will pull yes, Especially in low lvl dungeons where this is not an issue. So stop hating on the dps and start honing your skills to over come this. It will be a large part of high level play where holding aggro is a big part of fights when dps needs to output.
Don't be discouraged. Many Ppl do that in the Low Level because they now the mobs can't harm them. Let em do it. They stop doing it in High Level and if not, they can simply keep it. Tell the heal to stop healin them if he won't: his share of more work.
Just mark the mobs with 1 2 3 4 and if someone thinks he MUST pull aggro of the 3 or 4. he can keep it. Your Job is to ensure that the heal stays alive cuz he let's you survive. Don't give a damn about the DPS. If they don't play after your rules they can die for all you care. Simple egoistical rules like that make the tanking way more relaxed. And the DPS will learn it after a while.
If not they just die through the whole dungeon. Not my repair cost bill.
Suggestion stop saying your new just go in and tank it. You know the dungeon so why make it harder.
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