1. Again found this in another thread and agree wholeheartedly. A crafting Queue. Simply put allow me to select the next 5-20 recipes I wish to craft (assuming of course I have the materials for all recipes) and place them in a queue. When I begin crafting I start with the first recipe, complete it and immediately begin crafting the 2nd. The process continues as such until all recipes in the queue are completed successfully or failed. CP would of course be restored between each recipe and all buffs would be reset as they currently do but you do away with the clunky time between each consecutive craft session. For example as I was working on my second Novus weapon I needed to create a rather large inventory of Spirit Bonding gear. 5 sets of accessories consisting of 1 choker, 1 set of earrings, 1 braclet and 2 rings. that's 25 individual items. It would be really nice to be able to get into a groove crafting multiple items in a row without having to needlessly click "Synthesize" between each one and then scrolling between item 1 and item 2 when they might be 10+ lines below. It's a little thing sure but it would be so very nice.
2. Better Sort Functionality - Please let me sort crafting recipes by the stats on a given item or if it's a "part". For example, Dew Thread would be classified under "Part" whereas Spinnel Ring would be classified under Dexterity or Critical Hit Rate. Additionally Shark Fin Soup would be searchable under Craftsmanship or CP (Exp Bonus is unnecessary as all food seems to provide that) whereas La Noscean Leek would be classified under "Part" (or ingredient if you want to be picky about it).
Honestly, the whole recipe selection interface could use an overhaul but I'd be very happy with more useful sort functionality.
3. A Glamour crafting heading for all those lovely glam pieces that have no stats but look oh so pretty. Sometimes you're just looking to make something beautiful and you don't want to search through all that functional junk to get there. We already separate housing and beast tribe why not just put all Glamour focused gear (again, those containing no useful stats) like the Minstrel's Spectacles (they have negligible Def and Mag Def) in a tab dedicated to glamours.
4. Please allow melding when not on the required job. I can already desynth goldsmithing items when I'm a monk or a bard why cant I attach materia while I'm on my BLM? Yes I suppose there are possibly some RP reasons or something but honestly why make me switch jobs just to show an already generic and fully used animation that holds no actual bearing on the success or failure of the meld. I could understand if I were actually having to interact with the process like crafting but it's just a couple of selection clicks and a recycled animation. Just like desynth if you have the required job to the required level why should it matter if I'm holding said tool and wearing said gear. Nowhere does it say it requires Craftsmanship 278 or Control 192 or any other such requirements so why do I need to change jobs for a simple action, it seems needlessly long winded. Additionally let me right click on a materia and choose what to meld it to just like I would with a piece of gear.
That's all for now I'm sure I'll have more but it's late and I have to work tomorrow as a real life culinarian and I honestly have no idea where to farm the necessary shards for the ever growing list of recipes I have to craft tomorrow... Anyone know what lvl Mature Trees or Lush Vegitation has Rocky Ford Cantaloupe for this ridiculous fruit platter I have to make? Anybody?