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  1. #81
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    It may be balanced, however it doesn't make any sense. You don't unlearn abilities when you go through dungeons. However, also what about the factor we seem to be forgetting in mmos these days called "Fun"? A funless game is one nobody likes to play.
    You'd also have no reason to go back to the dungeon further along from a story standpoint until the hard mode versions since you already cleared out whatever threat was there and the enemies do not respawn. Honestly most people who don't run the low dungeons now wouldn't be running it even if all the skills/passives were unlocked because there would still be no point, especially so since any possible tomes or the like would be VERY low because the dungeons would be going much faster then they should be. As well "fun" for you is not the same for everyone else. Being that this is about level syncing, new players are a big factor in this and yes, many won't find it fun to be carried through the dungeons.

    Also, saying balance is a silly reason has to be one of the most blantant idiotic things I have read on these forums. The fact that you say it is a silly argument ultimately invalidates just about anything you say in my own eyes. Yes my opinion.

    And for the actual edit instead of just the post count: Once again I point at scholars in pre-30 dungeons: Their fairies can solo heal the whole thing, which already is rather unbalanced since it lets the scholar focus completely on damage essentially bringing in three DDs instead of two. Yes a good healer can heal and DPS and know how to stance dance and all that, but unless something goes horribly wrong there won't be any need for a sch to do anything but damage in most of the pre-30 dungeons.
    (4)
    Last edited by Dualblade; 05-18-2015 at 01:10 PM.

  2. #82
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by LunaHoshino View Post
    This. I accidentally ripped hate off a low-level tank in Brayflox NM the other day despite trying to be careful. Naturally, when I saw it happen, I hit my Elusive Jump key with the intent of dumping aggro so that the tank could take it back... except oh wait, I can't use that skill at that level. So I had no choice but to just sit there and let the enemy hit me until the tank could grab it back, which meant that the healer had to heal the tank AND me while that was happening.

    At least in a higher-level dungeon, if I do rip hate, I can dump it easily and make things easier for the tank. I'm MORE likely to steal aggro in a lower-level dungeon and yet I have no way of mitigating that if it does happen (and it can happen despite being as careful as possible if the tank is not experienced).
    Switch enemy the moment the aggro color change from yellow to orange.
    (0)

  3. #83
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by kyuven View Post
    Devil's advocate: This will never, EVER happen because of the amount of effort required to retool the way instances work. No, I don't mean the encounters, I mean the way it handles players going in. You're basically asking them to institute an entire new system of syncing for a very specific situation that would either be rarely used or completely abused, simple with the following PF message:
    "Selling dungeon runs"
    This means fewer people join the DF, which means longer queues, which means more unhappy players. And they would have to expend EFFORT to do this.
    Game design 101: Don't expend effort on something you KNOW will cause strife with your players. 1.0 learned this the hard way.


    Grouping for low level roulettes might happen but is unlikely because it goes against the purpose of the low level roulette. You may not LIKE that purpose, but you don't have to.
    So, the big reason why it should be is because... people would "sell" low level dungeon runs?!



    I.. am going to assume you put no thought whatsoever and your embarassed for even saying such a thing, anyways! It is not as complicated as you might think because the coding for making your own group is already different, because in a group you made you can just leave without anything happening to you. It is already a unique system.

    Simply unlocking all the skills you have access too I don't think would be very hard.

    After all, its already unlocked for high level dungeons, and you can already use "higher level" cross-class skills as a lower level if you unlocked them.


    Quote Originally Posted by Dualblade View Post
    You'd also have no reason to go back to the dungeon further along from a story standpoint until the hard mode versions since you already cleared out whatever threat was there and the enemies do not respawn.
    Relic Quests? Quests? Hunt Log? Alts? Helping new players? Helping friends? Helping friends alts? Helping friends with quests? Doing a quest on an alt?

    As for a story standpoint, even if you cleared it it doesn't mean the threat is completely gone. As is proven in THE LORE with the hardmodes.


    Anyways, I am a Scholar so...



    I love this, since I have access to mostly all my important skills even in low level dungeons and you don't! <3

    EOS WILL NEVER LEAVE ME!
    (0)
    Last edited by Nektulos-Tuor; 05-18-2015 at 02:49 PM.

  4. #84
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    frvfrreferfgerferfgrefgrefer

    Grouping for low level roulettes might happen but is unlikely because it goes against the purpose of the low level roulette. You may not LIKE that purpose, but you don't have to.
    [/QUOTE]

    Great. So my DPS friends get to wait in que, when SE could have me que'ing with them on my tank and helping a leveling DPS/healer.

    I'd definitely do more low level roulettes if I could join my friends. At least helping them is enough of a reason to be bored out of my mind.
    (0)

  5. #85
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Sorry, that was part of someone elses reply. the "1000 message" thing messed up my post.
    (0)

  6. #86
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Sorry, that was part of someone elses reply. the "1000 message" thing messed up my post.
    Timing! Lol
    (0)

  7. #87
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Eidolon View Post
    Timing! Lol
    Don't worry, EoS knows that most people in this thread are just silly and jealous of her low level newbie helping powers.
    (0)

  8. #88
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Eos picture


    Fixed that for you.

    Anyway... Firstly, I don't see how anything that changes the game on a fundamental level as much as this suggestion would could possibly be considered a quality of life change. Secondly... ergh. As much as I'd like to triple flare the ever-living shit out of some of the low level dungeon bosses, I'd feel awful for levelling tanks trying to hold aggro off of some of the skills. In a lot of cases, it probably wouldn't even be possible to do it unless the potencies were overhauled and such. It just seems like more trouble than it's worth. :s
    (3)

  9. #89
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Felis View Post
    Switch enemy the moment the aggro color change from yellow to orange.
    The problem is that with low-level, inexperienced tanks, sometimes that can happen within two button presses and by the time you realize that you've suddenly shot way up the aggro meter, you're tanking the whatever it is. I have ripped hate off of newbie tanks with just three or so moves. Not even going full out, just my basic, level-synced rotation. It is EXTREMELY easy (especially for DRGs, BRDs and BLMs) to accidentally steal aggro in lower-level stuff if you are level synced and the tank is not. Without things like Elusive Jump and Quelling Strikes, there's nothing we can do to lower our hate if that happens.
    (0)

  10. #90
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ashkendor View Post
    Anyway... Firstly, I don't see how anything that changes the game on a fundamental level as much as this suggestion would could possibly be considered a quality of life change. Secondly... ergh. As much as I'd like to triple flare the ever-living shit out of some of the low level dungeon bosses, I'd feel awful for levelling tanks trying to hold aggro off of some of the skills. In a lot of cases, it probably wouldn't even be possible to do it unless the potencies were overhauled and such. It just seems like more trouble than it's worth. :s
    Why would the potencys need changed? They are based on your weapon which is already level locked down. No need to change anything. Your making it seem like a lot more trouble then it actually would be.

    If your pulling threat, then that tank becomes DPS and you become the tank, in low level dungeons people take almost the same amount of damage anyways.
    (0)
    Last edited by Nektulos-Tuor; 05-18-2015 at 04:25 PM.

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