Quote Originally Posted by HakuroDK View Post
Hey guys! So one of the larger not-talked-about issues about this game is how Level Sync works.

Now in essence, I love Level Sync! It makes lower level content retain its challenge.

However, there is something that does bother me, and that is that, during a level sync, a character effectively levels down to the level cap of that area. Which would be okay, if it also didn't cause abilities to become unlearned in the process.

Is there any remote possibility that abilities could be removed from the Level Sync equation? Or at least give them a reduced effectiveness instead of removing them entirely? Some jobs, like WHM, SMN, and SCH don't feel very robbed by this, but other jobs, like WAR, PLD, MNK, and DRG get horribly, horribly taken down.

I feel that, if we allowed players to keep their abilities during a level sync, that would increase motivation for players who have gotten all of their jobs to 50 to do Low Level Roulette.

Thank you for reading!
Short answer: NO.

Longer answer: That would require retuning all the dungeons, and make new players absolutely hate non-new players who just faceroll through the dungeon. The skills are not unlearned, they are just not available because you can't use them at that level. Note that cross-class skills don't have this rule. This is why a WHM can't use stoneskin but a SCH can before it would be available for the WHM.