Quote Originally Posted by HakuroDK View Post
/op
The idea of level sync is very 1.0, i hereby suggest what OP is suggesting and instead of raw level sync, convert dungeons over to an ilevel sync system, that ilevel syncs a player's gear to the appropriate level while allowing players to retain all abilities they have learned up to level cap.

Lets face it, the only reason a level 50 would be in a lower level dungeon is because the Dev's have implemented a quest or system that either requires or grants incentive to veteran players to go back and possibly push begining players through those ole dungeons.

Give players a favorable edge in dungeons, not something that's restrictive, like it is now.

Level sync is designed under the expectations that all 4 players have ideal gear, ideal level and ideal skill set for that level. There is no room for error. These are mere, leveling up dungeons.