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  1. #11
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by MilesSaintboroguh View Post
    The problem here is you'll get people expecting tanks to have their aggro generating skills and completely forget that a fresh player wouldn't have such things at a low level. Likewise, a BLM, even at level 20, could still do a ton of damage with Fire III due to its potency. Mobs and bosses are not tuned to abilities like that at low levels.
    There is no problem to this really. It really doesn't matter in the end. Even if they have the skills they need to still manage aggro. It just means that such guy will have to restrict his DPS for the tank.

    No sense in making it so you can't use the ability though.

    Quote Originally Posted by Kirito View Post
    I think the problem is that it might seem unfair for the new players since SE would need to rebalance the dungeons and there are players who aren't capped, it might be harder for them. Perhaps they could have an automatic balancing system that takes into account the level of the player but that would be too much work for them to change something like level sync.
    I doubt increasing your groups sustain, skills, dps suddenly makes the zone "harder" mister Kirito-san.

    Quote Originally Posted by shape View Post
    Just NO, I have experienced gear/level sync in Tera for example. The result the level synced players act like god and just generally screw people over. We get the skills at certain levels to scale with the content.
    Everquest 2 did it very well until they released blue stats on gear, but this game has no such gear. So if you did it like they did it would be a great system.

    Quote Originally Posted by Tint View Post
    but that will be less fun for lower lvld players. the tanks that can't hold aggro, against flare and stuff. other tanks who were level synced and paired with a low lvl healer think they can do a mass pull with all their defense cds and the only skill the healer has is cure I ...
    plus the monsters are not designed for having all your skills. you will burst them to death in seconds.
    I am actually really tired of this nonsense. It will be MORE fun because the dungeon will be much easier and you can do it faster and in different ways. New players want to catch up, they don't like being restricted, NOBODY likes being restricted.

    The skills already are based off proper potency, no need to lower them because your weapon already gets lowered.

    It would also add more reason to level to get skills you don't have yet because you see how fun they are.
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    Last edited by Nektulos-Tuor; 05-17-2015 at 05:00 AM.

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