maybe that crazy one from this movie, i would love to see this one, the chained one all over this 2min vid
http://www.youtube.com/watch?v=iQT9HvpWoTQ
or add a class that uses this weapon
http://en.wikipedia.org/wiki/Kusarigama
maybe that crazy one from this movie, i would love to see this one, the chained one all over this 2min vid
http://www.youtube.com/watch?v=iQT9HvpWoTQ
or add a class that uses this weapon
http://en.wikipedia.org/wiki/Kusarigama



 
			
			
				Mystic Knight!
Mystic Knights are warriors that can cast magic on their swords to perform attacks with the power of the spell for several rounds. They have also been called Magic Knights. In Final Fantasy V, the Mystic Knight can use any magic previously learned on their sword. The skill itself is called Magic Sword and Spellblade (Final Fantasy V Advance). Although their magic power is weaker than the mages', Mystic Knights use less MP (and generally pierce Reflect, which can hinder certain mages' offense).The Mystic Knight's ability appeared in Final Fantasy IX in the form of the combo between Steiner and Vivi, where Vivi casts a spell on Steiner's sword, who attacks the enemy at the same time. Although i suppose future Battle Regimens is similar to this.
Class: Entertainer
Unlockable jobs: Puppet Master, Dancer, Bard

 
			
			
				mystic knight sounds like a good additionalong with the entertainer class. could add mimic to the unlockable jobs kinda like how we watch mimes on stage XD. i think that an ff14 bard would need a revamp on what he could do other than just the basic debuffs. if 14 has mobs sensitive to sound maybe by the bard playing a certain kind of tune could mess up how the monster sees players =o
and yes i enjoy toying with other ppls ideas to make new ones
Class: *Unknown name* (Some wild kinda name)
Unlockable jobs: Beast Master, Summoner*, Blue Mage
*Because primals and elementals are kinda living in the wild areas of the world


 
			
			
				Class name : Vagrant
Class Category: DoMagic
Class Weapon: Tachi, Dual Wield Tachi
Class Job: Samurai, Ninja
Class Abilities: Magic Swordsman and Ninjitsu Magic Practitioners, Can use Various Ninjtisu Magic as well as call on the energies in their Sword to cast magical abilities.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
Class: Entertainer
Unlockable jobs:
Puppet Master - Using a puppet similar to in FFXI apart from you have more control. the puppet will also copy you with some moves.
Dancer - Healing abilities and also some skills that can help fighting against enemies
Bard - Many possibilities with this one, think Brutal Legend
-------------------
Class: *Unknown name* (some western like name)
Unlockable jobs:
Taoist - Using cards as the main weapon, also does mystic magic against enemies.
Cannoneer - Hand cannon as the main weapon, using it to hit enemies as well as shoot explosives in short range.
Samurai - same as in FFXI but less loltp moves
Assassin - Similar to ninja with a mix of THF kinda skills.
-------------------
Class: *Unknown name* (Some wild kinda name)
Unlockable jobs:
Beast Master - Charming beast to use as pets aswell as calling your own pets and having the ability to call a wild chocobo for free use for a short time.
Summoner - Summoning wild yet mystical beings like Primals and Elementals to do all the hard work.
Blue Mage - An adaptive job that can take on many roles so long as you have learnt the skills you require from monsters and such
*Edited to keep up to date with my previous posts.
Last edited by MattyWS; 09-10-2011 at 09:34 AM.

 
			
			
				I would love to see a class use whips in this game because I really haven't seen that before and the fact that gunblades and gun spears are mentioned in the Grand Company article means I better have one in my hand within a year. I was hoping there wouldn't be a dedicated summoner class in this game because I thought it would be like some other FF games where anyone class could summon.

 
			
			
				It's been a long time since I posted about what I wish the job/class combos would be... Let me see if I remember what I had thought. I was hoping to see a second weapon introduced to classes for a second job, but you have to remember each class is named after the weapon it uses, and magic classes are named after the way the magic is used, more or less.
MRD (Axe, G.Axe) -> Warrior (Axe(s)), Viking (G.Axe)
GLA (Sword, G.Sword) -> Paladin (Sword), Dark Knight (G.Sword)
PUG (Fists, Claws) -> Monk (Fists), Thief (Claws)
LNC (Spear, Pole) -> Dragoon (Spear), Puppetmaster (Pole) *See what I did there? Both pet jobs...*
ARC (Bow, X.Bow) -> Ranger (Bow), Scout (X.Bow)
CON (Staff, Radical) -> Black Mage (Staff), White Mage (Radical)
THM (Staff?, Scepter) -> Red Mage (Staff), Time Mage (Scepter)
Coming soon classes....
Musketeer (Pistol, Hand Cannon) -> Corsair (Pistol), Cannoneer (Hand Cannon)
Arcanist (Mechanical staff / Mechanical club) -> Bard (Staff), Mechanic (club)
Ronin (Katana, G.Katana) -> Ninja (Katana), Samurai (G.Katana)
Flagellant? (Whip, Flail) -> Beastmaster (Flail), Summoner (Whip)
Slasher? (Scimitar, Jambiya) -> Blue Mage (Scimitar), Dancer (Jambiya)
Something along those lines. I would like them to keep magic using jobs with other magic using jobs of similar nature. I know most of this isn't even possible anymore... But ever since they announced jobs, this was my dream, to abolish physical levels, and make class rank the physical level, and unlock 2 jobs each that each have their own rank you can level, too. For instance, level slasher to 20, unlock Blue mage, so now you've got a 1BLU/20SLA. Level up to 10, Slasher ends up around 24, then you unlock DNC, so now you have a 1DNC/24SLA. Keep physical levels, rework them, rebalance them, and work them into job/class instead of class/physical.
Anyway, thats obviously out the window, but I thought that would have been innovative.

 
			
			
				ENGINEER IS CREDIT TO TEAM!chemist or engineer like in warhammer. something never seen b4 would be awesome.
other then that i know they said they won't be doing this but i would love to see them find a way to do sp/exp party grinds with jobs, full party 4 and 8man grinds with them even if in just dungeons. biggest part is full 8man grinds being brought back and worth doing. second for the chance to do it in a more ffxi'ish style. lets hope they reconsider this for future content later.
|  |  |  |  | 
|  | 
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

 
			
 Reply With Quote
  Reply With Quote 
			
 Originally Posted by weeble
 Originally Posted by weeble
					
