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  1. #11
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    maybe that crazy one from this movie, i would love to see this one, the chained one all over this 2min vid

    http://www.youtube.com/watch?v=iQT9HvpWoTQ

    or add a class that uses this weapon

    http://en.wikipedia.org/wiki/Kusarigama
    (0)

  2. #12
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Mystic Knight!

    Mystic Knights are warriors that can cast magic on their swords to perform attacks with the power of the spell for several rounds. They have also been called Magic Knights. In Final Fantasy V, the Mystic Knight can use any magic previously learned on their sword. The skill itself is called Magic Sword and Spellblade (Final Fantasy V Advance). Although their magic power is weaker than the mages', Mystic Knights use less MP (and generally pierce Reflect, which can hinder certain mages' offense).The Mystic Knight's ability appeared in Final Fantasy IX in the form of the combo between Steiner and Vivi, where Vivi casts a spell on Steiner's sword, who attacks the enemy at the same time. Although i suppose future Battle Regimens is similar to this.
    (4)

  3. #13
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    Class: Entertainer

    Unlockable jobs: Puppet Master, Dancer, Bard
    (2)

  4. #14
    Player
    Keruvinde's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    113
    Character
    Achasia Koromis
    World
    Excalibur
    Main Class
    Archer Lv 50
    mystic knight sounds like a good addition along with the entertainer class. could add mimic to the unlockable jobs kinda like how we watch mimes on stage XD. i think that an ff14 bard would need a revamp on what he could do other than just the basic debuffs. if 14 has mobs sensitive to sound maybe by the bard playing a certain kind of tune could mess up how the monster sees players =o

    and yes i enjoy toying with other ppls ideas to make new ones
    (0)

  5. #15
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    Class: *Unknown name* (Some wild kinda name)

    Unlockable jobs: Beast Master, Summoner*, Blue Mage

    *Because primals and elementals are kinda living in the wild areas of the world
    (0)

  6. #16
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Class name : Vagrant
    Class Category: DoMagic
    Class Weapon: Tachi, Dual Wield Tachi
    Class Job: Samurai, Ninja
    Class Abilities: Magic Swordsman and Ninjitsu Magic Practitioners, Can use Various Ninjtisu Magic as well as call on the energies in their Sword to cast magical abilities.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  7. #17
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    Class: Entertainer

    Unlockable jobs:
    Puppet Master - Using a puppet similar to in FFXI apart from you have more control. the puppet will also copy you with some moves.

    Dancer - Healing abilities and also some skills that can help fighting against enemies

    Bard - Many possibilities with this one, think Brutal Legend
    -------------------
    Class: *Unknown name* (some western like name)

    Unlockable jobs:
    Taoist - Using cards as the main weapon, also does mystic magic against enemies.

    Cannoneer - Hand cannon as the main weapon, using it to hit enemies as well as shoot explosives in short range.

    Samurai - same as in FFXI but less loltp moves

    Assassin - Similar to ninja with a mix of THF kinda skills.
    -------------------
    Class: *Unknown name* (Some wild kinda name)

    Unlockable jobs:
    Beast Master - Charming beast to use as pets aswell as calling your own pets and having the ability to call a wild chocobo for free use for a short time.

    Summoner - Summoning wild yet mystical beings like Primals and Elementals to do all the hard work.

    Blue Mage - An adaptive job that can take on many roles so long as you have learnt the skills you require from monsters and such

    *Edited to keep up to date with my previous posts.
    (2)
    Last edited by MattyWS; 09-10-2011 at 09:34 AM.

  8. #18
    Player
    AlexSag's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    105
    Character
    Alex Sage
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    I would love to see a class use whips in this game because I really haven't seen that before and the fact that gunblades and gun spears are mentioned in the Grand Company article means I better have one in my hand within a year. I was hoping there wouldn't be a dedicated summoner class in this game because I thought it would be like some other FF games where anyone class could summon.
    (1)

  9. #19
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Hyperion
    Main Class
    Archer Lv 50
    It's been a long time since I posted about what I wish the job/class combos would be... Let me see if I remember what I had thought. I was hoping to see a second weapon introduced to classes for a second job, but you have to remember each class is named after the weapon it uses, and magic classes are named after the way the magic is used, more or less.

    MRD (Axe, G.Axe) -> Warrior (Axe(s)), Viking (G.Axe)
    GLA (Sword, G.Sword) -> Paladin (Sword), Dark Knight (G.Sword)
    PUG (Fists, Claws) -> Monk (Fists), Thief (Claws)
    LNC (Spear, Pole) -> Dragoon (Spear), Puppetmaster (Pole) *See what I did there? Both pet jobs...*
    ARC (Bow, X.Bow) -> Ranger (Bow), Scout (X.Bow)
    CON (Staff, Radical) -> Black Mage (Staff), White Mage (Radical)
    THM (Staff?, Scepter) -> Red Mage (Staff), Time Mage (Scepter)

    Coming soon classes....

    Musketeer (Pistol, Hand Cannon) -> Corsair (Pistol), Cannoneer (Hand Cannon)
    Arcanist (Mechanical staff / Mechanical club) -> Bard (Staff), Mechanic (club)
    Ronin (Katana, G.Katana) -> Ninja (Katana), Samurai (G.Katana)
    Flagellant? (Whip, Flail) -> Beastmaster (Flail), Summoner (Whip)
    Slasher? (Scimitar, Jambiya) -> Blue Mage (Scimitar), Dancer (Jambiya)

    Something along those lines. I would like them to keep magic using jobs with other magic using jobs of similar nature. I know most of this isn't even possible anymore... But ever since they announced jobs, this was my dream, to abolish physical levels, and make class rank the physical level, and unlock 2 jobs each that each have their own rank you can level, too. For instance, level slasher to 20, unlock Blue mage, so now you've got a 1BLU/20SLA. Level up to 10, Slasher ends up around 24, then you unlock DNC, so now you have a 1DNC/24SLA. Keep physical levels, rework them, rebalance them, and work them into job/class instead of class/physical.

    Anyway, thats obviously out the window, but I thought that would have been innovative.
    (0)

  10. #20
    Player
    Pyrix's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    259
    Character
    Ayaka Tranquility
    World
    Balmung
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by weeble View Post
    chemist or engineer like in warhammer. something never seen b4 would be awesome.

    other then that i know they said they won't be doing this but i would love to see them find a way to do sp/exp party grinds with jobs, full party 4 and 8man grinds with them even if in just dungeons. biggest part is full 8man grinds being brought back and worth doing. second for the chance to do it in a more ffxi'ish style. lets hope they reconsider this for future content later.
    ENGINEER IS CREDIT TO TEAM!
    (0)

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