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Thread: rng idea

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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Tiggy View Post
    It could be 100. I don't really care. It has zero bearing on my or anyone else's chances just because you've had bad luck. That's not being fair to you. That's being unfair to everyone else that had the misfortune of playing with you.
    The system would come full circle (those who play with others who have been unlucky would boost their own roll for next time), the significant difference from the current and suggested is that outliers and first time luck being less likely. The median would get closer to the average.

    Rather than 100, 5, 20, 1, 100. You would get more like 15, 35, 1, 20, 25. Would prefer a tighter band of expectation, I think that is fairer - less of an I and more of a we.

    Of course tokens does a bit of both. It just doesn't have much of a random mystery feature.. besides that it works really well though.
    (1)

  2. #2
    Player
    seida's Avatar
    Join Date
    Oct 2013
    Location
    Amaurot
    Posts
    954
    Character
    Leif Flakkari
    World
    Goblin
    Main Class
    Sage Lv 100
    I am looking forward to the new system... I have been farming t11 for the tonban of healing for probably around 50 clears now, only seen it once (in 100 pieces of loot!) and rolled a 6. Getting so sick of it.
    (1)

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