First of all i like to encourage the developers. I realy like their level of dediction they put in improving this game.
It is mainly the reason why i still play it. Keep up the good work!
Now to my biggest concern:
I intended to write a huge letter with specific suggestions but somehow there is realy one thing and one thing only that bothers me in this game.
(Yes, I can live with the class names the battle system and so on. Taking the UI aside, these things arent realy that bad).
But for me the most important thing in an RPG ist the Role Play Experience.
In short:
-Beeing (part) in a fantasy world,
-feeling like a hero,
-experiencing adventures
and in the MMO concept: experiencing them with friends.
Fantasy World
I personaly realy like the story in this game.
SPOILERS AHEAD
The hint of a bigger threat, endangering the whole world we play in, is realy exciting and gives us the feeling of beeing part in something bigger (bigger that we are able to sea now).
It is a problem though that many things in the cutscenes cant be comprehended. Especially the conflict with the Beast Tribes and the War in Al Mhigo. All things that noone will realy notice during actualy playing the game.
SPOILER END
It also bothers me quit a lot, that you can play the whole game in one Area. An Area (like all City-Areas) whitch lacks iconic lendmarks or other recognizable locations.
Fighting in an exciting area can be a huge motivation playing a RPG!
Feeling like a Hero
This point bothers me the most. In one sentence: You cant feel like a hero, because the game ist extremly easy.
FFXIV has a "Kill as fast as possible" playstile (because it is the only challange in the game), witch leads to many different problems:
1. (solo/duo/(small party))
You somehow realy feel more like someone cleaning areas up, than actually beeing engaged in a battle for life and death.
Your biggest concern while playing is, if there are enough enemys to kill and how much SP/Hr you can get.
-> You start to see rivals in other players, steeling your spots f.e.
-> You spent a lot of time (walking) searching for enemys
-> You dont have the feeling of acomplishment
2. (party/leves/behest)
The very low difficulty is a reason why players dont have to try their best or not even close to that.
It is realy suprising how many Rank 40+ Players cant play this game as they should.
The reason: They dont need to.
Also peoeple should join together because they feel that they have to. The motivation should be a threatening/dangerous world and not SP Bonuses.
-> A lot of "Bad Players" effecting the fun of party play
-> People joining together for SP and not for fun or experience
Experiencing Adventures
This point has something of everything i mentioned abov but is mainly a problem because of the lack of content so I know this will change in the future.
Suggestions
In my opinion all these thing can easily be improved.
Enemys could get more HP or maybe get stronger overall. On the other hand players should also earn more SP/EXP points (Maybe 50% more HP and 50% more SP).
This will reduce the feeling of jumping from one enemy to another, without an actual thrill of battle.
The party-play can easily be improved (as the point above) with a Death-Penalty.
People would be more concerned about what is actualy happening during beattle.
The will to help players in need, will also be encouraged and so a overall feeling of holding/playing together.
The penalty doesnt need to be as hard as in FFXI (in my personal opinion it could be even harder, but thats just me).
It can be something simple like a slight Physical EXP Penalty or a Surplus Boost.
Physical Level doesnt hurt you mutch but you will try to prevent it.
Increasing the Speed of getting Surplus because of dying would be a realy nice and smooth way to punish someone, too.
This could also solve the problem of death-warps!
Of course this askes for changes in enemy locations or - in general - of enemys one-hit-kill attacks.
Thank you for reading.
Jabo