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  1. #11
    Player
    Darki's Avatar
    Join Date
    Sep 2013
    Posts
    348
    Character
    Dar'kai Krauser
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Belhi View Post
    That's not true. Several of my FC ended up doing their EX primals through the duty finder. I actually expect a lot of people do it that way.
    Touche. This still wouldn't hurt the roulette system as there isn't one for EX fights though.
    (1)

  2. #12
    Player
    Spiritreaver1217's Avatar
    Join Date
    Jul 2014
    Posts
    115
    Character
    Spiritreaver E'kenere
    World
    Diabolos
    Main Class
    Rogue Lv 50
    Quote Originally Posted by TheCurls View Post
    It was hard enough to get a party to do the normal one. They were forced to nerf the fight into obscurity because people would land Steps in their roulette and ditch it immediately.

    What makes you think an Extreme mode would draw a crowd?
    Oh i'm sure there are ppl that would do it. BUT for all the calls for a challenge, after a small initial surge, SoF EX would quickly become a ghost town unless SE gave it an actual reward that was comparable to the upped difficulty-beyond bragging rights on an internet gaming forum.

    And seriously, does anyone REALLY think SE would even bother at this point investing more time into a piece of filler/bridging content that initially flopped? And it did flop, whatever reason you want to give for that failure.
    (0)

  3. #13
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by TheCurls View Post
    It was hard enough to get a party to do the normal one. They were forced to nerf the fight into obscurity because people would land Steps in their roulette and ditch it immediately.

    What makes you think an Extreme mode would draw a crowd?
    Gears or weapons, inclusive a mount
    (0)

  4. #14
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    I had read the OP and...

    Following your reasoning, every single duty of the game must have an "extreme" version.
    If you want show up how good you are, go to Alexander when it comes.
    (1)

  5. #15
    Player
    Cutie_McSnuggles's Avatar
    Join Date
    Aug 2013
    Posts
    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    I agree, there is a serious lack of midcore difficulty in this game. Also a serious lack of challenging 4 person content.
    (2)

  6. #16
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    "I just got my last ilvl130 Item, close to BIS now!"
    "I wonder why the content is so friggn easy now...."

    I want optional ilvl-synch to dungeon entry or around and some reasonable awards if you choose to synch.
    (3)

  7. #17
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Chibilidawg View Post
    Problem is: last we heard, Normal will be like full-Echo T1-5 easy (or easier), while Hard will be as difficult as FCOB Savage (if there were one)...

    Which even cuts out the mid-core even worse... it's just depressing.

    I'm really, desperately hoping they reveal that they'll be doing Dungeon Extremes at minimum for the expansion.
    Last I heard 3.1 and the Free Company Airship content (the actual Islands with NMs, rather than the Retainer Venture sounding 3.0 Airship content) is pegged at mid-tier difficulty. Not to mention something which can be challenged with however many people you want, sounds like it will effectively be what most people hoped Hunts would be TBH. Pretty much hinges on the rewards at this point though, given they're locked away behind Airships they should hopefully be a lot more mechanically interesting than Hunts, if they end up as just another set of zerg fest FATE boss style mobs I'm going to be pretty damn pissed off.

    Gated behind Free Companies with a House of course, which is perhaps the biggest downside (though it also means access is limited, hopefully meaning they can be more interesting), but at least they seem to be making it accessible to Free Companies without a House with the Free Company Alliance system which should let those without a House "borrow" from those with one.

    Hopefully it is something they can expand upon with updates. More Housing Wards would certainly be required, but I'd love to see dungeons locked behind Airships; Floating City of Nym anyone? The simple fact that you need to go through a Free Company to even access such content should allow them to provide a reasonable level of challenge from such things.
    (0)
    Last edited by Nalien; 05-15-2015 at 06:59 PM.

  8. #18
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    I'd love to at least once in my FFXIV life be able to run a dungeon that is too difficult to swarm pull and AoE everything.
    (2)

  9. #19
    Player
    Ageofwar's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    1,096
    Character
    Age Ofwar
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Elusana_Celah View Post
    I'd love to at least once in my FFXIV life be able to run a dungeon that is too difficult to swarm pull and AoE everything.
    the issue is that most of the player base is used to this method.

    dungeons have been getting harder long with quite a few anti-speed run mechanics, if SE makes the dungeons any harder then people will just abandon the dungeon rather than attempt it like they have been doing with Steps of Faith pre-nerf (which wasn't hard just needed group to work together)
    (0)

  10. #20
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Ageofwar View Post
    the issue is that most of the player base is used to this method.

    dungeons have been getting harder long with quite a few anti-speed run mechanics, if SE makes the dungeons any harder then people will just abandon the dungeon rather than attempt it like they have been doing with Steps of Faith pre-nerf (which wasn't hard just needed group to work together)
    There could be a really rewarding dungeon that gives lots of extra poetics or whatever or drops rare supplies worth something on the market board that is challenging though. You need rewards to attract good players to do something challenging.
    (1)

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