This. That alone would fix most of the issues I have with the game atm.
I feel like when doing the scripted fights that I am memorizing stuff the same way I do for my work (acting) and then I end up zoning out while doing the fights...very boring.
I didn't say they'd be experts, but they certainly should know a successful rotation as tanks/dps and heals should know how to best deal with a multitude of situations by the time they're done with story content. Sure, it's nothing Coil worthy, but you shouldn't see players playing Gladiators or Conjurers without their job class in the new expansion dungeons or a tank that doesn't know how to use Flash/Overpower. The alternative is to let players skip the 2.0 story entirely, which would quite literally lead to players who don't know anything trying to do the new content.
Lol too much endgame.
85% of my guild stopped logging in until the expansion because they are bored out of their mind from the lack of worthwhile things to do.
This game has like 25% of the endgame it needs to keep people who play more then 10hrs a week occupied.
ENDGAME constantly negates itself in XIV. There is less then 10hrs of relevant endgame a week in XIV. Sure there is hundreds of hours of fluff and vanity content, but that is not going to work for the endgame players.
Unfortunately for said endgame players, they'll never... ever... be the focal point for XIV, so long as the Yoshi-P aims for the game to be easy access to everyone. Time will always be spent primarily with "fluff and vanity content" as a result. As much as players hate to admit it, they'll willingly spend as much time as possible trying to get something if they want it... even if it's in the name of vanity and riddled with self-inflicted complaints along the way.Lol too much endgame.
85% of my guild stopped logging in until the expansion because they are bored out of their mind from the lack of worthwhile things to do.
This game has like 25% of the endgame it needs to keep people who play more then 10hrs a week occupied.
ENDGAME constantly negates itself in XIV. There is less then 10hrs of relevant endgame a week in XIV. Sure there is hundreds of hours of fluff and vanity content, but that is not going to work for the endgame players.
If you're strictly about the endgame, you will leave... and be of zero loss. If you're about endgame but also enjoy the fluff and vanity (story, GS, glamour, mounts, having fun doing random stuff with friends, etc), you will thrive here. Maybe you'll leave in that light, that's bound to happen... we all lose interest or maybe have financial issues or other priorities to take care of. Things happen. You and your friends are in the wrong part of town if you're only playing for endgame.
Highest tier endgame will always get the short end of the stick, its always been that way... it always will be that way, as its an inevitability of what we call "progression" when dealing with raids. If you're bored of an MMORPG, welcome to the club. It's a club called "life". We tend to experience things here that a select few might consider "odd", in that it was "odd" that people may not realize you can grow bored of anything at any moment. You should never look at and hope/expect an MMORPG to hold your life hostage from everything else outside of it. Play if you feel like it, stop playing if you don't (such as if you're bored of it). I suddenly became bored of popular games like Skyrim in the first hour of playing, but that doesn't mean there was something wrong with the game though.
It's amazing how many people do that, usually it's a tank because instant-queue, wasting everyone's time if you get into something like the Chrysalis, a tank leaves right away and you can't clear it because you're stuck with a LB2 instead of LB3...From what I saw in DF for SoF, it wasn't the new players complaining that the fight was too hard, it was veterans leaving before fight even finished loading that created frustration for new players. Out of the two dozen or so times I got SoF in trial roulette, there was only one time where after explaining mechanics, the party wasn't able to clear before we timed out. Most of the runs were actually one shots.
Now the fight is just another no talk faceroll, where the now now now crowd can get their daily tomes, while new players try to figure out what is going on.
Not everyone knows to look up guides either, there are maybe what? a couple hundred people who actually post on forums, maybe a couple thousand that read them? Game has 4M registered accounts, know that's no where near actual count of active players, but even if that's as low as 100k, thats still a much larger portion of community that doesn't even read forums, or know which youtube guides to follow, or even know there is a reddit community for game.
I could maybe understand if 3-6 months after 2.55, people were burned out on explaining mechanics, but this was less than a month after release, and people were abandoning in droves, rather than take the 2-3 min to explain basic mechanics of a unique, although easy, fight.
There should be a 1h lockout if you leave in the first 30min of a story-dungeon.
Those me-me-me folks are driving me nuts sometimes.
Last edited by BunnyChain; 05-15-2015 at 02:57 PM. Reason: 1000 character limit is annoying!
"Shouldn't" and "don't" are two very separate terms.You shouldn't be finding any main class tanks who don't know how to tank or healers who dps in the new dungeons. These would be legitimate problems otherwise that was extremely apparent in dungeons like Brayflox's Longstop and The Stone Vigil(which is when it became extremely crucial that tanks hold threat).
.....are you telling me that you haven't encountered a terrible tank in Stone Vigil who obviously knew nothing about their job? Warrior's without Defiance turned on, Paladin's get Shield Oath at level 40 but going into SV with Sword Oath still on. Telling them to switch to Shield Oath only to find that they haven't done their level 40 Job quest yet?? And then, these tanks who refuse to pop into their stance also don't rotate cooldowns on big pulls or bosses. I've had a Warrior tell me he won't turn Defiance on because it lowers his DPS....in a 4man low level dungeon.
And heals who DPS is a legitimate problem? If a healer (especially a scholar) can keep the party alive and throw out some dots or any DPS at all it is an absolute delight to have in the party because it makes killing that much quicker. I won't be the one to chastise a healer who doesn't DPS, but in a lot of low level content if the tank is doing his job correctly there is a LOT of downtime as a healer. I had absolutely no problem DPSing twice as much as healing when leveling my WHM to 50 in every low level dungeon outside of the final 3, because the damage is real from Stone Vigil onwards.
I have seen my fair share of tanks/healers who don't effectively play their role correctly in all levels of content, and I hardly ever use the DF. "Having to do" story missions means nothing when you can do them on any class, and most people in the game are more comfortable completing those missions on a DPS where they can perform average or sub-par and get away with it because they are being carried by a good tank/heal combo, or the other DPS is outputting enough damage to make up for the lack of the other.
What you describe is not a solely FFXIV problem and imo it is not so much a problem as a part of mmo's in general. Not a good part, but a part all the same. I mean for all the flash and cool graphics and such, mmo's haven't really changed that much since they first hit in the '90's.
New content hits and old content is replaced. Yeah, companies put their own spin on the cycle and some like SE even try to keep old content semi-relevant(Roulettes for examplethat have you replay old content for current rewards that are periodically updated), but the cycle is what it is.
You are right that there isn't a whole lot of actual EG cntent in FFXIV at present. I would put forward though that the game is still very early in its life-cycle. Using SE's only other MMO that i have played for comparison, where the game is right now is just before the Rise of the Zilart expansion for FFXI. And that is way early to really expect a super robust EG scene imo.
I completley agree with you on the me me me people reguard, They have got to be the most fustrating bunch.It's amazing how many people do that, usually it's a tank because instant-queue, wasting everyone's time if you get into something like the Chrysalis, a tank leaves right away and you can't clear it because you're stuck with a LB2 instead of LB3...
There should be a 1h lockout if you leave in the first 30min of a story-dungeon.
Those me-me-me folks are driving me nuts sometimes.
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