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Thread: Irony?

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  1. #1
    Player
    The_Last_Dragoon's Avatar
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    Aug 2013
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    Gresham, OR
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    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by JayCommon View Post
    While it does hold true that you can't just skip over story dungeons, that in absolutely no way correlates with them "knowing how to play their class/job in a party setting."


    Should probably familiarize yourself with that now...
    You shouldn't be finding any main class tanks who don't know how to tank or healers who dps in the new dungeons. These would be legitimate problems otherwise that was extremely apparent in dungeons like Brayflox's Longstop and The Stone Vigil(which is when it became extremely crucial that tanks hold threat). Granted, I won't say that players who are starting a Dark Knight as their first tank class won't be FATE grinding up to Heavensward, so you will probably get experienced players who don't know how to tank, which could potentially be worse. XP

    What's going to be really weird is that lv50 players need to have an average item level of 90 in order to clear all of the required story duties, and that could turn out to be either a major grind for them alone or a pretty expensive venture for a new player on the market board. While they could just run the old level 50 dungeons for either marks or the like, who is going to be doing them by the time new players hit 50? I get the feeling that it's very likely that level 50 craftable gear is going to skyrocket as a result.

    @Eidolon, As for challenging content, I've heard that a great majority of English server players haven't completed Coils, and Extremes are still extremely punishing if you pug them. Considering that Coil gives the best gear and that Extremes give mounts that now play their primal's music while you ride them, I'd say there's quite a bit of reward for doing them. Not to mention that Extreme primals are essential for desynth. I do agree that rewards should probably be bigger for that content, but it's not like they just hand you an achievement and kick you out.
    (1)

  2. #2
    Player
    VargasVermillion's Avatar
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    Aug 2013
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    Ul'dah
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    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    'too much endgame'? more like not enough, level 50 dungeons don't count as actual endgame when they are easier than low level ones imo. The dungeons have no real stakes and don't even require you to know how your job works. (the earlier ones did but they didn't have level 50 rotations for obvious reasons.)

    Recent example regarding stakes is the demon walls in AK hm, even if you fail it doesn't matter, you can just continue from where you wiped making the whole mechanic wasted more than it already was by the item level scaling. When steps of faith came out I was excited, I thought this meant they were going to stop treating us like complete morons but alas we proved we can't handle a little challenge. Main scenario isn't a real excuse btw.
    (6)

  3. #3
    Player
    Lemuria's Avatar
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    Apr 2011
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    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    The problem with the 'endgame' is that it tries to negate all of the previous content. With each update, more and more of yesteryear's content becomes meaningless, with huge chunks of game being effectively skipped over by new players because they can outgear it in days. The rewards in this game are such that only the very best equipment is actually worth pursuing, and anything else is a stop-gap.

    The problem we face now is that these stop-gaps are so close together that many players can skip over several in one bound. New jobs are going from level 55 to 90 in one bound, and then straight on to 120 or higher. This will only worsen as more high strength gear is released and more of yesterday's quests and dungeons become obsolete. The life-support that is the zodiac quest will be dead once Heavensward arrives, and I don't expect they'll be focused enough on vanilla gameplay to fix it afterwards.
    (3)

  4. #4
    Player JayCommon's Avatar
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    Aug 2013
    Location
    Gridania
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    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by The_Last_Dragoon View Post
    You shouldn't be finding any main class tanks who don't know how to tank or healers who dps in the new dungeons. These would be legitimate problems otherwise that was extremely apparent in dungeons like Brayflox's Longstop and The Stone Vigil(which is when it became extremely crucial that tanks hold threat).
    "Shouldn't" and "don't" are two very separate terms.

    .....are you telling me that you haven't encountered a terrible tank in Stone Vigil who obviously knew nothing about their job? Warrior's without Defiance turned on, Paladin's get Shield Oath at level 40 but going into SV with Sword Oath still on. Telling them to switch to Shield Oath only to find that they haven't done their level 40 Job quest yet?? And then, these tanks who refuse to pop into their stance also don't rotate cooldowns on big pulls or bosses. I've had a Warrior tell me he won't turn Defiance on because it lowers his DPS....in a 4man low level dungeon.

    And heals who DPS is a legitimate problem? If a healer (especially a scholar) can keep the party alive and throw out some dots or any DPS at all it is an absolute delight to have in the party because it makes killing that much quicker. I won't be the one to chastise a healer who doesn't DPS, but in a lot of low level content if the tank is doing his job correctly there is a LOT of downtime as a healer. I had absolutely no problem DPSing twice as much as healing when leveling my WHM to 50 in every low level dungeon outside of the final 3, because the damage is real from Stone Vigil onwards.

    I have seen my fair share of tanks/healers who don't effectively play their role correctly in all levels of content, and I hardly ever use the DF. "Having to do" story missions means nothing when you can do them on any class, and most people in the game are more comfortable completing those missions on a DPS where they can perform average or sub-par and get away with it because they are being carried by a good tank/heal combo, or the other DPS is outputting enough damage to make up for the lack of the other.
    (0)

  5. #5
    Player
    Spiritreaver1217's Avatar
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    Jul 2014
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    Character
    Spiritreaver E'kenere
    World
    Diabolos
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Lemuria View Post
    ..Snip..
    What you describe is not a solely FFXIV problem and imo it is not so much a problem as a part of mmo's in general. Not a good part, but a part all the same. I mean for all the flash and cool graphics and such, mmo's haven't really changed that much since they first hit in the '90's.

    New content hits and old content is replaced. Yeah, companies put their own spin on the cycle and some like SE even try to keep old content semi-relevant(Roulettes for examplethat have you replay old content for current rewards that are periodically updated), but the cycle is what it is.

    Quote Originally Posted by Xatsh View Post
    ..Snip..
    You are right that there isn't a whole lot of actual EG cntent in FFXIV at present. I would put forward though that the game is still very early in its life-cycle. Using SE's only other MMO that i have played for comparison, where the game is right now is just before the Rise of the Zilart expansion for FFXI. And that is way early to really expect a super robust EG scene imo.
    (0)

  6. #6
    Player
    The_Last_Dragoon's Avatar
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    Aug 2013
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    Gresham, OR
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    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by JayCommon View Post
    "Shouldn't" and "don't" are two very separate terms.

    .....are you telling me that you haven't encountered a terrible tank in Stone Vigil who obviously knew nothing about their job? Warrior's without Defiance turned on, Paladin's get Shield Oath at level 40 but going into SV with Sword Oath still on. Telling them to switch to Shield Oath only to find that they haven't done their level 40 Job quest yet?? And then, these tanks who refuse to pop into their stance also don't rotate cooldowns on big pulls or bosses. I've had a Warrior tell me he won't turn Defiance on because it lowers his DPS....in a 4man low level dungeon.


    And heals who DPS is a legitimate problem? If a healer (especially a scholar) can keep the party alive and throw out some dots or any DPS at all it is an absolute delight to have in the party because it makes killing that much quicker. I won't be the one to chastise a healer who doesn't DPS, but in a lot of low level content if the tank is doing his job correctly there is a LOT of downtime as a healer. I had absolutely no problem DPSing twice as much as healing when leveling my WHM to 50 in every low level dungeon outside of the final 3, because the damage is real from Stone Vigil onwards.
    I'm sorry, I guess I didn't clarify enough on that point. I'm fully agreeing with what you're saying, because yes, I've run into Tanks/Heals who haven't done their job quest yet, and the result is that the dungeon quite literally becomes impossible unless everyone else is over-geared. I was trying to say that by making it so that players cannot skip that content, it makes it so that (hopefully) this problem doesn't spread to the new content. I put "shouldn't" because you can't stop lv50 players from fate grinding out their brand new Dark Knight and then running dungeons with it to speed through the new story.

    I've run into the tanks and healers that you describe, and I was trying to say that I see them as a very serious problem. Mostly because these people are usually apprehensive and possibly already have a lv50 class, but have never played their role before. It also doesn't help that these people can't really even be kicked, because if they have the in-progress option checked then they will normally just re-insert themselves into the group. That's not to say that they aren't all that way though, and I've helped players know what they need to do in order to unlock that job class and then kick them if it's apparent that the dungeon can't be done with how they currently are.

    I'm not against heals dps'ing and I share your stance that it does in fact make the run MUCH smoother in level sync'd dungeons, I've legitimately met healers in the DF who think that they queued as damage. I specifically remember it happening in Cutter's Cry. They don't heal at all, and since most players are over-geared by now, it doesn't become apparent unless the tank speaks up or, in our case, when all of the adds in the first boss didn't follow the healer because he wasn't healing.
    (0)