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  1. #11
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by DNO View Post
    i agree but you go to understand some mobs are harder then others. a rank 30 rat is much easier then a zombie pikeman. So the monsters also need changing to be of the same diffculty.
    You want the same difficulty for ALL classes?

    A GLD can soak up much more damage than a THM... so how do you balance a leve featuring wolves for those two?

    If you are asking for all Leves to be equally difficult to all classes, then it would have to be achieved by making all classes more generic and able to handle all circumstances -- and nobody wants that.

    No, I like the idea of some Leves being much more difficult for some classes than others. After the class re-balancing, I would like to see Leves become more tailored to specific fighting styles... or at least disciplines.

    Also, many of the leves are about tactics... don't use TP moves on bombs, etc..
    (0)
    Last edited by Zantetsuken; 09-09-2011 at 11:48 PM.

  2. #12
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Felis View Post
    In general, the monsters starts with the same rank as the leve on 1 star. Only some monsters starts with 5 ranks higher. With every additional star the monsters get 3 ranks higher.

    Leve 20:
    1 Star = Rank 20/25
    2 Star = Rank 23/28
    3 Star = Rank 26/31
    4 Star = Rank 29/34
    5 Star = Rank 31/37

    If you are 15 and make a leve with 3 stars (Rank 26 monsters in general) and you see the monsters are not 26 but 31 (like the Pterocs in Camp Tranquil), run back and change the stars to 1 or 2 (and make a notice for the next time)
    That's all good and well but it really shouldn't be like that. You shouldn't have to find out through trial and error and then have to make a note of the hundreds of leves and what rank their mobs are.

    What's the point of some leves having mobs 5 ranks higher than the others anyway? It makes no sense and doesn't make the leve more challenging because it just forced people on to lower stars to lower the rank of the mobs.

    I remember this being an issue under the old system too, some leves would have ranks 5 lower than the rest and you'd lose SP or wipe if you set the stars wrong. Dunesfolk always seemed to require one less star than others for that reason and setting it wrong could get nasty.
    (2)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  3. #13
    Player
    Cycloptichorn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    448
    Character
    The Cyclops
    World
    Cactuar
    Main Class
    Gladiator Lv 44
    Quote Originally Posted by Xenor View Post
    That's all good and well but it really shouldn't be like that. You shouldn't have to find out through trial and error and then have to make a note of the hundreds of leves and what rank their mobs are.

    What's the point of some leves having mobs 5 ranks higher than the others anyway? It makes no sense and doesn't make the leve more challenging because it just forced people on to lower stars to lower the rank of the mobs.

    I remember this being an issue under the old system too, some leves would have ranks 5 lower than the rest and you'd lose SP or wipe if you set the stars wrong. Dunesfolk always seemed to require one less star than others for that reason and setting it wrong could get nasty.
    I couldn't disagree more with this. This is EXACTLY the way it should be.

    I 5-star every single leve in which I am in a group; 4-star every leve which I am not in a group. No problems beating either one; but some require a lot more strategy and planning than others. Having tougher mobs does NOT require you to lower the stars to 4 or 3; it simply requires you to have a little bit of strategy and tactics when you fight.

    Do we really want a game in which r30 rats are as difficult to beat as r30 undead mages? Of course not! It's unrealistic and unsatisfying when everything is easily beat. I want leves, and in general all quests in this game, to be challenging and rewarding. Simply leveling all mobs to the same difficulty is the opposite of challenge and reward.

    IIRC, the harder leves pay more money as well. So it's not like you don't get something out of it.
    (0)

  4. #14
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Camp Skull Valley
    Leve name: Herbicide
    Problem: Dodo's begin at rank 20 on a 1 star difficulty. A 5 star difficulty finds you against rank 32 dodos for a quest specified for Rank 10.

    Why does this happen? XD

  5. #15
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Normally they should be R15
    I make the leve after the next reset if I can get it
    (0)

  6. #16
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Cycloptichorn View Post
    I couldn't disagree more with this. This is EXACTLY the way it should be.

    I 5-star every single leve in which I am in a group; 4-star every leve which I am not in a group. No problems beating either one; but some require a lot more strategy and planning than others. Having tougher mobs does NOT require you to lower the stars to 4 or 3; it simply requires you to have a little bit of strategy and tactics when you fight.

    Do we really want a game in which r30 rats are as difficult to beat as r30 undead mages? Of course not! It's unrealistic and unsatisfying when everything is easily beat. I want leves, and in general all quests in this game, to be challenging and rewarding. Simply leveling all mobs to the same difficulty is the opposite of challenge and reward.

    IIRC, the harder leves pay more money as well. So it's not like you don't get something out of it.
    No one mentioned reducing the difficulty of harder mobs such as undead mages. I don't know where you got that from. This thread is about the unbalancing or mob ranks. You should be fighting a rank 30 rat on one leve and a rank 30 undead mage on the next, not a rank 30 rat on one leve and a rank 35 undead mage on the next forcing you to reduce its rank to 30 through lowering stars.

    Harder leve != higher ranks. Well technically it does, but then you can ask yourself why you aren't doing rank 40 leves at rank 1. The reason you aren't is because leves are designed for a specific rank. So is the star system. The point is balancing this to the point where you know what rank your mobs will be before starting the leve. It doesn't make the mob easier, it makes the leve rank appropriate.
    (2)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

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