i agree but you go to understand some mobs are harder then others. a rank 30 rat is much easier then a zombie pikeman. So the monsters also need changing to be of the same diffculty.
i agree but you go to understand some mobs are harder then others. a rank 30 rat is much easier then a zombie pikeman. So the monsters also need changing to be of the same diffculty.



You want the same difficulty for ALL classes?
A GLD can soak up much more damage than a THM... so how do you balance a leve featuring wolves for those two?
If you are asking for all Leves to be equally difficult to all classes, then it would have to be achieved by making all classes more generic and able to handle all circumstances -- and nobody wants that.
No, I like the idea of some Leves being much more difficult for some classes than others. After the class re-balancing, I would like to see Leves become more tailored to specific fighting styles... or at least disciplines.
Also, many of the leves are about tactics... don't use TP moves on bombs, etc..
Last edited by Zantetsuken; 09-09-2011 at 11:48 PM.

^^ that's a good point.



It's all about the tactic
If you know the right tactic for zombies or sceletons, they are not so hard.
It's like with these mosquitos. If you fight 3 of them the same time and use a TP skill, it can get very dangerous for you (they cast their aoe skill if you use a TP attack). But if you fight them without a TP skill, it's easy-going
Camp Skull Valley
Leve name: Herbicide
Problem: Dodo's begin at rank 20 on a 1 star difficulty. A 5 star difficulty finds you against rank 32 dodos for a quest specified for Rank 10.
Why does this happen? XD



Normally they should be R15
I make the leve after the next reset if I can get it
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